1. The following data represents the number of games played in each World Series from 1923 to 2005.

x (games played) Frequency

4------------------------------------- 15

5------------------------------------- 15

6------------------------------------- 18

7------------------------------------- 33

a) Construct a discrete probability distribution for the random variable X.

b) Sketch the probability histogram.

c) Compute and interpret the mean of the random variable X.

I'm lost on how to work with probability..please help?

Yes! You definitely need help!!!!

You must define Random Variable "x". Is it "Year"?? Is it "World Series game number 4"? or something else???

"Frequency" is meaningless unless Random Variable "x" is defined.

## Friday, July 31, 2009

### Statistics. Please Check.?

(F14)

Identify each of the random variables as continuous or discrete.

a) Speed of an automobile

Continuous

b) The number of doughnuts left in the pantry

Discrete

c) The air temperature of a public park

Continuous

d) The weight of a professional wrestler

Continuous

e) The number of restaurant patrons

Discrete

F(1)

For the information (a) to (e) list the highest level of measurement as ratio, interval, ordinal, or nominal.

A book inventory record contains the following information:

a) Title: More Mysteries

Ordinal

b) Author: Roger Mortimer

Nominal

c) Date of publication: 1998

Interval

d) List price: $25.00

Ratio

e) Number in stock: 6

Ordinal

Statistics. Please Check.?

F14)

think of continuous random variables as anything that can take on any value on a defined interval of the real number line.

think of discrete values as anything that has values that are only points on the number line.

a) continuous

b) discrete

c) continuous

d) continuous

e) discrete

F1)

ordinal - values are only important for a measure of sequence, 1st place, 2nd place...

on a scale of 1 to 10 rate your joy with ....

a Likert Scale, i.e., strongly disagree, disagree, neutral, agree, strongly agree

Nominal - also called categorical, order does not matter. things such, e.g., color, gender.

interval - anything that measure the difference between to measurements. for example the difference between 100 feet and 90 feet is the same as the difference between 70 and 60 feet. Temperature is a good example

ratio - same as interval but with a defined value of 0.

a) I'd say the title is a categorical variable, it's ordinal if used to order the books by title

b) categorical

c) interval

d) ratio

e) ordinal

garden centre

Identify each of the random variables as continuous or discrete.

a) Speed of an automobile

Continuous

b) The number of doughnuts left in the pantry

Discrete

c) The air temperature of a public park

Continuous

d) The weight of a professional wrestler

Continuous

e) The number of restaurant patrons

Discrete

F(1)

For the information (a) to (e) list the highest level of measurement as ratio, interval, ordinal, or nominal.

A book inventory record contains the following information:

a) Title: More Mysteries

Ordinal

b) Author: Roger Mortimer

Nominal

c) Date of publication: 1998

Interval

d) List price: $25.00

Ratio

e) Number in stock: 6

Ordinal

Statistics. Please Check.?

F14)

think of continuous random variables as anything that can take on any value on a defined interval of the real number line.

think of discrete values as anything that has values that are only points on the number line.

a) continuous

b) discrete

c) continuous

d) continuous

e) discrete

F1)

ordinal - values are only important for a measure of sequence, 1st place, 2nd place...

on a scale of 1 to 10 rate your joy with ....

a Likert Scale, i.e., strongly disagree, disagree, neutral, agree, strongly agree

Nominal - also called categorical, order does not matter. things such, e.g., color, gender.

interval - anything that measure the difference between to measurements. for example the difference between 100 feet and 90 feet is the same as the difference between 70 and 60 feet. Temperature is a good example

ratio - same as interval but with a defined value of 0.

a) I'd say the title is a categorical variable, it's ordinal if used to order the books by title

b) categorical

c) interval

d) ratio

e) ordinal

garden centre

### Help? math questions... i suck @ math...heheh?

plz dont just guess. thnx!

1] A hectare-metre is the volume required to coverone hectare of area 1 metre deep. The number of hectare-meters of water needed to cover a 62 1/2 hectare area with water 76 4/5 cm deep is

a]0.48 b]4.8 c]48 d]480 e]4800

2]Two concentric circles are such that one circle has half the radius of the other. If a point is chosen at random inside the larger circle, the probability that it also lands outisde the smaller circle is

a]1/4 b]1/2 c]3/5 d]2/3 e]3/4

3]There is only one four-digit number abcd that is equal to a exponent b X c exponent d. The sum of its digits is

a]18 b]20 c]21 d]24 e]29

4]The binary number 10111101two,written in ternary notation, is

a]21three b]210three c]2100three d]21000three e]210000three

5]When these rationals are listed in order from least to greatest, the next-to-last in the list is

a] -19/30 b] -17/26 c] -13/20 d] -15/23 e] -14/27

6]The surface area of a sphere w/ diameter 2 squareroot3 cm2 is

a]4pi b]12pi c]16pi d]24pi e]48pi

thnx

Help? math questions... i suck @ math...heheh?

1.

62 1/2 * 76 4/5 cm

= 62.5 * 76.8 cm

= 62.5 * 0.768 m

= 48

Correct answer us C

2.

Area of the smaller circle = (pi) r^2

Area of the bigger circle = (pi) (2r)^2 = 4 (pi) r^2

Probability that a point in the bigger circle is inside the smaller circle: (pi) r^2 / 4 (pi) r^2 = 1/4

Probability that a point in the bigger circle is outside the smaller circle: 1 - 1/4 = 3/4

Correct answer is E

3. I have to think about this one

4.

10111101(two) = 189(ten) = 21000(three)

Correct answer is D

5.

-19/30 = -0.63333

-17/26 = -0.65384

-13/20 = -0.65

-15/23 = -0.65217

-14/27 = -0.51851

In ascending order

-17/26, -15/23, -13/20, -19/30, -14/27

Correct answer is A

6.

Surface area of a sphere = 4 (pi) r^2

= 4 (pi) (2sqrt(3))^2

= 4 (pi) (4*3)

= 4 (pi) 12

= 48 (pi)

Correct answer is E

I hope this helped

Kia

1] A hectare-metre is the volume required to coverone hectare of area 1 metre deep. The number of hectare-meters of water needed to cover a 62 1/2 hectare area with water 76 4/5 cm deep is

a]0.48 b]4.8 c]48 d]480 e]4800

2]Two concentric circles are such that one circle has half the radius of the other. If a point is chosen at random inside the larger circle, the probability that it also lands outisde the smaller circle is

a]1/4 b]1/2 c]3/5 d]2/3 e]3/4

3]There is only one four-digit number abcd that is equal to a exponent b X c exponent d. The sum of its digits is

a]18 b]20 c]21 d]24 e]29

4]The binary number 10111101two,written in ternary notation, is

a]21three b]210three c]2100three d]21000three e]210000three

5]When these rationals are listed in order from least to greatest, the next-to-last in the list is

a] -19/30 b] -17/26 c] -13/20 d] -15/23 e] -14/27

6]The surface area of a sphere w/ diameter 2 squareroot3 cm2 is

a]4pi b]12pi c]16pi d]24pi e]48pi

thnx

Help? math questions... i suck @ math...heheh?

1.

62 1/2 * 76 4/5 cm

= 62.5 * 76.8 cm

= 62.5 * 0.768 m

= 48

Correct answer us C

2.

Area of the smaller circle = (pi) r^2

Area of the bigger circle = (pi) (2r)^2 = 4 (pi) r^2

Probability that a point in the bigger circle is inside the smaller circle: (pi) r^2 / 4 (pi) r^2 = 1/4

Probability that a point in the bigger circle is outside the smaller circle: 1 - 1/4 = 3/4

Correct answer is E

3. I have to think about this one

4.

10111101(two) = 189(ten) = 21000(three)

Correct answer is D

5.

-19/30 = -0.63333

-17/26 = -0.65384

-13/20 = -0.65

-15/23 = -0.65217

-14/27 = -0.51851

In ascending order

-17/26, -15/23, -13/20, -19/30, -14/27

Correct answer is A

6.

Surface area of a sphere = 4 (pi) r^2

= 4 (pi) (2sqrt(3))^2

= 4 (pi) (4*3)

= 4 (pi) 12

= 48 (pi)

Correct answer is E

I hope this helped

Kia

### Find the expected value of X?

A fair die is rolled and the number of dots showing is recorded. A random variable X is defined to be 1 if the result is greater than 3, and 4 if the result is less or equal to 3.

a. 1/2

b. 5/2

c. 9/2

d. 11/2

e. none of the others

Find the expected value of X?

x1*p(x1) + x2*p(x2)

x1 = 1 for event dots%26gt; 3,

x2 = 4 for event dots%26lt;=3.

These are equally probable because there are 6 dots on the die.

1*(1/2) + 4*(1/2)

Reply:i dont get it......but still 10x 4 d points

Reply:do your own homework!!

Sheesh

think about it.

how many sides on a fair die (this is not Dungeons and Dragons so we can safely assume 6)

so with a 6-sided die and if the number rolled are one of the numbers 4,5,6 (which co-incidentally is half of 6) it gets a value of 1 and if its numbers 1,2,3 it gets a value of 4.

so its a 50:50 chance that a value of 1 or 4 is produced (kinda like flipping a coin) so what would happen if first a 1was rolled on the die and after that a 6 was rolled - what would x be equal to?

a. 1/2

b. 5/2

c. 9/2

d. 11/2

e. none of the others

Find the expected value of X?

x1*p(x1) + x2*p(x2)

x1 = 1 for event dots%26gt; 3,

x2 = 4 for event dots%26lt;=3.

These are equally probable because there are 6 dots on the die.

1*(1/2) + 4*(1/2)

Reply:i dont get it......but still 10x 4 d points

Reply:do your own homework!!

Sheesh

think about it.

how many sides on a fair die (this is not Dungeons and Dragons so we can safely assume 6)

so with a 6-sided die and if the number rolled are one of the numbers 4,5,6 (which co-incidentally is half of 6) it gets a value of 1 and if its numbers 1,2,3 it gets a value of 4.

so its a 50:50 chance that a value of 1 or 4 is produced (kinda like flipping a coin) so what would happen if first a 1was rolled on the die and after that a 6 was rolled - what would x be equal to?

### Email below;?

This message is not flagged. [ Flag Message - Mark as Unread ]

From: "bmw lottery" %26lt;lttbmw1@hotmail.com%26gt; Add to Address Book Add Mobile Alert

Subject: :::BMW WINNING NOTIFICATION:::

Date: Mon, 05 Mar 2007 07:24:36 +0200

THE INTERNATIONAL AWARENESS

PROMOTION DEPARTMENT OF

THE BMW AUTOMOBILE COMPANY.

22 Garden Close, Stamford, Lincs, PE9 2YP, London

United Kingdom.

Reference Number: BMW:2551256003/23

!!!CONGRATULATION YOU ARE A WINNER!!!.

The Board of Directors, members of staff and the International Awareness Promotion Department of the BMW Automobile Company, wishes to congratulate you on your success as the STAR PRIZE WINNER in this years' BMW Automobile International Awareness Promotion (IAP) held on 0n 3rd of March 2007, in London, England.

This makes you the proud owner of a brand new BMW 5 Series, M Sport Saloon car and a cash prize of £450,000.00 GBP (Four Hundred and Fifty Thousand Great British pounds). The car comes with a special BMW Insurance Cover for one whole year, that is, till the next promotion in 2008. It also comes with a one year warranty and FREE repairs at any BMW AUTOMOBILE depot or service station worldwide.

DESCRIPTION OF PRIZE VEHICLE.

YEAR: 2006, MODEL: 550i M Sport Saloon

The selection process was carried out through random selection in our Computerized Email Selection System (C.E.S.S.) from a database of over a million email addresses from the world wide web. Each email address was attached to a ticket number and your email address with ticket number: 5647600545188 and serial number: BMWP/556543450906 was randomly selected as the star prize winner amongst other consolation prize winners.

For you to collect your prizes, kindly fill the verification form below and send it to the Claims Manager, Mr. Norman Bisset of our claims department through email, stating your receipt of this notification. He has been mandated to offer you assistance and facilitate the urgent delivery of your prizes. nbisset404@yahoo.com

Claims Manager:

Mr.Norman Bisset.

BMW Claims Department

EMAIL:(nbisset404@yahoo.com)

Tel :+ 44-703-186-2068

Fax: +44-870-479-1315

FILL THIS VERIFICATION FORM AND SEND TO YOUR AGENT:

1.) FULL NAME: ........................

2.) AGE:...................................

3.) SEX: ..................................

4.) ADDRESS:.............................

5.) ZIP/POSTAL CODE:..................

6.) STATE/PROVINCE: ...................

7.) COUNTRY:..............................

8.) PHONE:..................................

9.) OCCUPATION/POSITION: ..............

10.) COMPANY:................................

11.) EMAIL ADDRESS:.............................

12.) TICKET NUMBER:..............................

13.) SERIAL NUMBER:...............................

Congratulations once more, and keep trusting BMW Automobile for top quality automobiles.

.

THE BMW INTERNATIONAL AWARENESS PROMOTION

COPYRIGHT ©2007. ALL RIGHTS RESERVED

--------------------------------------...

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Email below;?

Sorry, this is a scam. BMW doesn't run any lotteries like this (see the links below for more details)... it's just a variant of advance fee fraud (also know as a 419 scam). First, you (and thousands of other people) get a spam message stating that you won the lottery. If you believe the scammer and reply, he will charge you a fee before your winnings can get to you: in this case, it's probably to pay shipping fees for your "new car". The whole thing is made up just to steal your cash.

Reply:BMW uses their own domain - not hotmail. It's a fake e-mail. Mark it as spam, delete it, and don't let it bother you again.

From: "bmw lottery" %26lt;lttbmw1@hotmail.com%26gt; Add to Address Book Add Mobile Alert

Subject: :::BMW WINNING NOTIFICATION:::

Date: Mon, 05 Mar 2007 07:24:36 +0200

THE INTERNATIONAL AWARENESS

PROMOTION DEPARTMENT OF

THE BMW AUTOMOBILE COMPANY.

22 Garden Close, Stamford, Lincs, PE9 2YP, London

United Kingdom.

Reference Number: BMW:2551256003/23

!!!CONGRATULATION YOU ARE A WINNER!!!.

The Board of Directors, members of staff and the International Awareness Promotion Department of the BMW Automobile Company, wishes to congratulate you on your success as the STAR PRIZE WINNER in this years' BMW Automobile International Awareness Promotion (IAP) held on 0n 3rd of March 2007, in London, England.

This makes you the proud owner of a brand new BMW 5 Series, M Sport Saloon car and a cash prize of £450,000.00 GBP (Four Hundred and Fifty Thousand Great British pounds). The car comes with a special BMW Insurance Cover for one whole year, that is, till the next promotion in 2008. It also comes with a one year warranty and FREE repairs at any BMW AUTOMOBILE depot or service station worldwide.

DESCRIPTION OF PRIZE VEHICLE.

YEAR: 2006, MODEL: 550i M Sport Saloon

The selection process was carried out through random selection in our Computerized Email Selection System (C.E.S.S.) from a database of over a million email addresses from the world wide web. Each email address was attached to a ticket number and your email address with ticket number: 5647600545188 and serial number: BMWP/556543450906 was randomly selected as the star prize winner amongst other consolation prize winners.

For you to collect your prizes, kindly fill the verification form below and send it to the Claims Manager, Mr. Norman Bisset of our claims department through email, stating your receipt of this notification. He has been mandated to offer you assistance and facilitate the urgent delivery of your prizes. nbisset404@yahoo.com

Claims Manager:

Mr.Norman Bisset.

BMW Claims Department

EMAIL:(nbisset404@yahoo.com)

Tel :+ 44-703-186-2068

Fax: +44-870-479-1315

FILL THIS VERIFICATION FORM AND SEND TO YOUR AGENT:

1.) FULL NAME: ........................

2.) AGE:...................................

3.) SEX: ..................................

4.) ADDRESS:.............................

5.) ZIP/POSTAL CODE:..................

6.) STATE/PROVINCE: ...................

7.) COUNTRY:..............................

8.) PHONE:..................................

9.) OCCUPATION/POSITION: ..............

10.) COMPANY:................................

11.) EMAIL ADDRESS:.............................

12.) TICKET NUMBER:..............................

13.) SERIAL NUMBER:...............................

Congratulations once more, and keep trusting BMW Automobile for top quality automobiles.

.

THE BMW INTERNATIONAL AWARENESS PROMOTION

COPYRIGHT ©2007. ALL RIGHTS RESERVED

--------------------------------------...

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Copyright © 1994-2007 Yahoo! Inc. All rights reserved. Terms of Service - Copyright/IP Policy - Guidelines - Ad Feedback

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Email below;?

Sorry, this is a scam. BMW doesn't run any lotteries like this (see the links below for more details)... it's just a variant of advance fee fraud (also know as a 419 scam). First, you (and thousands of other people) get a spam message stating that you won the lottery. If you believe the scammer and reply, he will charge you a fee before your winnings can get to you: in this case, it's probably to pay shipping fees for your "new car". The whole thing is made up just to steal your cash.

Reply:BMW uses their own domain - not hotmail. It's a fake e-mail. Mark it as spam, delete it, and don't let it bother you again.

### Probabilities Like-Questions?

1.) Kirsten had 2 shirts, 3 blouses, and 4 sweaters. How many different outfits can she make of a shirt, a blouse, and a sweater?

2.) CARDS ---- A--B--C--A--B--A

Pick a card at random, without replacing it. PIck a second card. What is the probabilty of picking "A" on the first pick and without replacing it picking a second "A".

P(A, A) =

3.) The following chart shows the number of students' birthdays per month for one class. A female is chosen at random. What is the probability that her birthday will be in the first 6 months of the year?

Month--- 1 -2- 3- 4- 5- 6 -7- 8 -9 -10- 11- 12

Boy------ 0- 1- 2 -0 -4 -2 -1 -0- 0 - 2 - 1 - 1

Girl------- 1- 2 -0- 3- 2- 2- 0- 1- 2- 1 - 2- 0

Probabilities Like-Questions?

q1

2*3*4 = 24

q2

P = 3C2 / 6C2

= 3 / 15

= 0.2

q3

P = (1+2+0+3+2+2) / (1+2+0+3+2+2+0+1+2+1+2+0)

= 10 / 16

= 5/8

= 0.625

Reply:y don't u tell us the answer. bob might want to know y he's wrong. Report It

Reply:1. 24 combinations

2. 1/5

3. 5/8

flower show

2.) CARDS ---- A--B--C--A--B--A

Pick a card at random, without replacing it. PIck a second card. What is the probabilty of picking "A" on the first pick and without replacing it picking a second "A".

P(A, A) =

3.) The following chart shows the number of students' birthdays per month for one class. A female is chosen at random. What is the probability that her birthday will be in the first 6 months of the year?

Month--- 1 -2- 3- 4- 5- 6 -7- 8 -9 -10- 11- 12

Boy------ 0- 1- 2 -0 -4 -2 -1 -0- 0 - 2 - 1 - 1

Girl------- 1- 2 -0- 3- 2- 2- 0- 1- 2- 1 - 2- 0

Probabilities Like-Questions?

q1

2*3*4 = 24

q2

P = 3C2 / 6C2

= 3 / 15

= 0.2

q3

P = (1+2+0+3+2+2) / (1+2+0+3+2+2+0+1+2+1+2+0)

= 10 / 16

= 5/8

= 0.625

Reply:y don't u tell us the answer. bob might want to know y he's wrong. Report It

Reply:1. 24 combinations

2. 1/5

3. 5/8

flower show

### P101 questions, help me please?

20. A proponent of ESP claims that ESP shows up only when the vibrations are right and that there is no way to know whether the vibrations are right except to see whether ESP shows up. What is wrong with this theory from a scientific standpoint?

a. It relies too heavily on operational definitions.

b. It relies too heavily on negative correlations.

c. It is not falsifiable.

d. It has too many dependent variables.

26. To test the effect of soothing music on intellectual performance, Professor Bach plays soft background music during her morning class and no music during her afternoon class. She then counts the number of "intelligent questions" and reports more in the morning class (with music). What two things does this experiment lack that it should have had in order to justify the conclusion?

a. random assignment and blind observations

b. demand characteristics and an independent variable

c. blind observations and a dependent variable

d. random assignment and an independent variable

P101 questions, help me please?

20

it is circular.

i could argue for any of them EXCEPT D

26

c ( and i would want random assignment also)

the real problem here is that the "experiment" is confounded by time of day, which might be the causative factor.

a. It relies too heavily on operational definitions.

b. It relies too heavily on negative correlations.

c. It is not falsifiable.

d. It has too many dependent variables.

26. To test the effect of soothing music on intellectual performance, Professor Bach plays soft background music during her morning class and no music during her afternoon class. She then counts the number of "intelligent questions" and reports more in the morning class (with music). What two things does this experiment lack that it should have had in order to justify the conclusion?

a. random assignment and blind observations

b. demand characteristics and an independent variable

c. blind observations and a dependent variable

d. random assignment and an independent variable

P101 questions, help me please?

20

it is circular.

i could argue for any of them EXCEPT D

26

c ( and i would want random assignment also)

the real problem here is that the "experiment" is confounded by time of day, which might be the causative factor.

### Math question?

A company produses pushpins in the percents shown in the table.The school secretary opens a large bag of pushpins.She putsthe pins into small boxes to distribute to teachers.She puts 50 pins in each box.

color percent

white 15%

yellow 10%

red 15%

orange 20%

green 15%

blue 25%

A. how many pushpins of each color do u expect to be in each box?

B. how do u expect the number of pushpins of each color to vary across the samples?

C. u can simulate filling the boxes by generating random integers from 1 to 20.Which numbers would u let represent each color?How many random numbers do u need to generate to simulate filling one box?

D. Carry out the similation describe in part (c) 3 times.Compare the distributions of colors in your similated samples with the expected distribution from part (A).

E. s\Suppose the Secretary selects a random sample of 1,000 pushpins from the bag.How closely would u expect the percent in the table?

Math question?

Change % = numbers

A. white .15 *50 =7.5

yellow .10*50 =5

red .15*50= 7.5

orange .20*50=10

green .15*50=7.5

blue .25 *50=12.5

I don't think you measure pins in half but...

Reply:A, multiply each percent by 1/2 (IE orange = 20% *0.5 = 10 pins)

B, depends on how the manufacturer labels them and how "large" the secretary's large bag is .. shoudl be very little variation.

C,

1-5 = Blue

6-8 = green

9-12 = orange

13 - 15 = red

16 %26amp; 17 = yellow

18-20 = white

... you need to generate 50 random numbers

D, ... YOU need to do this, this is your math homework and you have an "approved" method of generating random numbers from your teacher.

E, same as answer B

color percent

white 15%

yellow 10%

red 15%

orange 20%

green 15%

blue 25%

A. how many pushpins of each color do u expect to be in each box?

B. how do u expect the number of pushpins of each color to vary across the samples?

C. u can simulate filling the boxes by generating random integers from 1 to 20.Which numbers would u let represent each color?How many random numbers do u need to generate to simulate filling one box?

D. Carry out the similation describe in part (c) 3 times.Compare the distributions of colors in your similated samples with the expected distribution from part (A).

E. s\Suppose the Secretary selects a random sample of 1,000 pushpins from the bag.How closely would u expect the percent in the table?

Math question?

Change % = numbers

A. white .15 *50 =7.5

yellow .10*50 =5

red .15*50= 7.5

orange .20*50=10

green .15*50=7.5

blue .25 *50=12.5

I don't think you measure pins in half but...

Reply:A, multiply each percent by 1/2 (IE orange = 20% *0.5 = 10 pins)

B, depends on how the manufacturer labels them and how "large" the secretary's large bag is .. shoudl be very little variation.

C,

1-5 = Blue

6-8 = green

9-12 = orange

13 - 15 = red

16 %26amp; 17 = yellow

18-20 = white

... you need to generate 50 random numbers

D, ... YOU need to do this, this is your math homework and you have an "approved" method of generating random numbers from your teacher.

E, same as answer B

### This is a stats question, divided to 3 parts... So bear with me?

a) Fish are bred in large batches and allowed to grow until they are caught at random for sale. When caught, the length of the fish are normally distributed with Standard Deviation 2 cm and only 10% of the fish %26lt; 7cm long. Find the mean length of the caught fish.

b) A large number, n of fish are caught at random for sale and it is required that the probability of there being 10 or fewer fish in the catch which measure %26lt; 7 cm long is to be 0.025 or less. using a suitable approximation, derive the approximate inequality

n^2 - 245n + 11000 ≥ 0

c) Find the least possible of fish to be caught

I'm frustrated... I couldn't understand the second part of the question. But I know how to solve the first part.

This is a stats question, divided to 3 parts... So bear with me?

Hi. Do you understand standard deviation? And how it forms a bell curve. These are mathematically related, and it's the relationship you have to 'get'. The rest is plugging in numbers.

Reply:Hi,

pl. contact me for solution.

I have master degree in mathematics and I have got thirteen ten years of teaching experience in Math at college level and currently I am working as a lecturer for an army engineering college author of math guide.

thankyou

b) A large number, n of fish are caught at random for sale and it is required that the probability of there being 10 or fewer fish in the catch which measure %26lt; 7 cm long is to be 0.025 or less. using a suitable approximation, derive the approximate inequality

n^2 - 245n + 11000 ≥ 0

c) Find the least possible of fish to be caught

I'm frustrated... I couldn't understand the second part of the question. But I know how to solve the first part.

This is a stats question, divided to 3 parts... So bear with me?

Hi. Do you understand standard deviation? And how it forms a bell curve. These are mathematically related, and it's the relationship you have to 'get'. The rest is plugging in numbers.

Reply:Hi,

pl. contact me for solution.

I have master degree in mathematics and I have got thirteen ten years of teaching experience in Math at college level and currently I am working as a lecturer for an army engineering college author of math guide.

thankyou

### Does any one have AOL or aim phone line??

please please please if you have it do you know how to get rid of it??? b/c you have to register for it and everything and it gives you a phone number... but i dont want it anymore b/c i get like 1,000,000 calls a day from random numbers and its sooo annoying. PLEASE HOW DO I UNREGISTER FOR THIS!

please tell me.. i am desperate and on the edge of insanity u have to help meeee..

sry if i sound so over dramatic im just very frustrated.

HELP!

Does any one have AOL or aim phone line??

.

Hello Jessie

Call 1-888-265-8008 and when you get through language selection the interactive helper will begin asking questions.

Answer the first question calmly and clearly.

As additional questions are asked say CANCEL in a clear voice.

When your request for cancelation is acknowledged continue to patiently and clearly say CANCEL to additional questions.

You will be transferred to a consultant.

Best wishes,

pup

.

phone cards

please tell me.. i am desperate and on the edge of insanity u have to help meeee..

sry if i sound so over dramatic im just very frustrated.

HELP!

Does any one have AOL or aim phone line??

.

Hello Jessie

Call 1-888-265-8008 and when you get through language selection the interactive helper will begin asking questions.

Answer the first question calmly and clearly.

As additional questions are asked say CANCEL in a clear voice.

When your request for cancelation is acknowledged continue to patiently and clearly say CANCEL to additional questions.

You will be transferred to a consultant.

Best wishes,

pup

.

phone cards

### Statistics/probability?

A box contains 5 white tags numbered 1 to 5, 5 red tags numbered from 1 to 5, and 5 green tags numbered from 1 to 5. If two tags are selected at random and without replacement what is the probability that:

a) both are the same number?

b) both are the same color?

c) they are consecutive numbers but of different colors?

d) they are consecutive numbers of the same color?

If you could please explain in more detail, I'd really appreciate it!

Statistics/probability?

First, the total number of combinations is actually 15 choose 2 = 15*14/2*1 = 105, since the order in which you pick them doesn't matter.

a) There are three ways to pick two 1s: red and green, red and white, or green and white, for 3 possibilities. Likewise there are 3 possibilities for 2s, 3s, 4s, and 5s, so that gives 15 ways to pick two of the same number; thus the probability is 15/105 = 1/7.

Another way to see this is this: after you pick the first tag, 2 of the 14 remaining tags match its number. Thus the probability that the second one matches is 2/14=1/7.

b) How many combinations of two red tags are there? 5 choose 2 = 10. (R1R2, R1R3, R1R4, R1R5, R2R3,...) There are also 10 combinations of two green tags and 10 of two white tags, so that gives 30/105 = 2/7.

Again, we can also see this by pulling the first tag and realizing that 4 out of the remaining 14 tags match in color, so the probability must be 4/14=2/7.

c) This one is a little harder. How many ways can you pull a 1 and a 2 of two different colors? They can be RG, RW, GR, GW, WR, or WG, so that's 6 combinations. Likewise for a 2 and a 3, 3 and a 4, or 4 and 5...each have 6 combinations. That's 24 total combinations, so the chances are 24/105=8/35.

d) This one is easier to count: we can get R1R2, R2R3, R3R4, or R4R5 in red for 4 combinations. Counting 4 more for green and 4 more for white gives 12 total combinations, for a probability of 12/105=4/35.

Reply:There are C = 15 x 14 = 210 possible combinations.

a) 5 x 2 = 10, so 10/210 or 4.76%

The first one can be any number 1-5. The second one must be the same number but of a different color (there are only two possibilities).

b) 3 x (5)(4) = 60, so 60/210 or 28.57%

The first one can be any number 1-5. The second one must be the same color (there are four left). And there are three colors.

c) 3 x (4)(2) = 24, so 24/210 or 11.43%

The first one can be only 1-4. The second one must be a specific number of a different color (there are two of these possible). There are three colors.

d) 3 x (4)(1) = 12, so 12/210 or 5.71%

The first one can be only 1-4. The second one must be the next number in the same color (there is only one possibility). There are three colors.

a) both are the same number?

b) both are the same color?

c) they are consecutive numbers but of different colors?

d) they are consecutive numbers of the same color?

If you could please explain in more detail, I'd really appreciate it!

Statistics/probability?

First, the total number of combinations is actually 15 choose 2 = 15*14/2*1 = 105, since the order in which you pick them doesn't matter.

a) There are three ways to pick two 1s: red and green, red and white, or green and white, for 3 possibilities. Likewise there are 3 possibilities for 2s, 3s, 4s, and 5s, so that gives 15 ways to pick two of the same number; thus the probability is 15/105 = 1/7.

Another way to see this is this: after you pick the first tag, 2 of the 14 remaining tags match its number. Thus the probability that the second one matches is 2/14=1/7.

b) How many combinations of two red tags are there? 5 choose 2 = 10. (R1R2, R1R3, R1R4, R1R5, R2R3,...) There are also 10 combinations of two green tags and 10 of two white tags, so that gives 30/105 = 2/7.

Again, we can also see this by pulling the first tag and realizing that 4 out of the remaining 14 tags match in color, so the probability must be 4/14=2/7.

c) This one is a little harder. How many ways can you pull a 1 and a 2 of two different colors? They can be RG, RW, GR, GW, WR, or WG, so that's 6 combinations. Likewise for a 2 and a 3, 3 and a 4, or 4 and 5...each have 6 combinations. That's 24 total combinations, so the chances are 24/105=8/35.

d) This one is easier to count: we can get R1R2, R2R3, R3R4, or R4R5 in red for 4 combinations. Counting 4 more for green and 4 more for white gives 12 total combinations, for a probability of 12/105=4/35.

Reply:There are C = 15 x 14 = 210 possible combinations.

a) 5 x 2 = 10, so 10/210 or 4.76%

The first one can be any number 1-5. The second one must be the same number but of a different color (there are only two possibilities).

b) 3 x (5)(4) = 60, so 60/210 or 28.57%

The first one can be any number 1-5. The second one must be the same color (there are four left). And there are three colors.

c) 3 x (4)(2) = 24, so 24/210 or 11.43%

The first one can be only 1-4. The second one must be a specific number of a different color (there are two of these possible). There are three colors.

d) 3 x (4)(1) = 12, so 12/210 or 5.71%

The first one can be only 1-4. The second one must be the next number in the same color (there is only one possibility). There are three colors.

### Math question?

A company produses pushpins in the percents shown in the table.The school secretary opens a large bag of pushpins.She putsthe pins into small boxes to distribute to teachers.She puts 50 pins in each box.

color percent

white 15%

yellow 10%

red 15%

orange 20%

green 15%

blue 25%

A. how many pushpins of each color do u expect to be in each box?

B. how do u expect the number of pushpins of each color to vary across the samples?

C. u can simulate filling the boxes by generating random integers from 1 to 20.Which numbers would u let represent each color?How many random numbers do u need to generate to simulate filling one box?

D. Carry out the similation describe in part (c) 3 times.Compare the distributions of colors in your similated samples with the expected distribution from part (A).

E. s\Suppose the Secretary selects a random sample of 1,000 pushpins from the bag.How closely would u expect the percent in the table?

Math question?

Change % = numbers

A. white .15 *50 =7.5

yellow .10*50 =5

red .15*50= 7.5

orange .20*50=10

green .15*50=7.5

blue .25 *50=12.5

I don't think you measure pins in half but...

Reply:A, multiply each percent by 1/2 (IE orange = 20% *0.5 = 10 pins)

B, depends on how the manufacturer labels them and how "large" the secretary's large bag is .. shoudl be very little variation.

C,

1-5 = Blue

6-8 = green

9-12 = orange

13 - 15 = red

16 %26amp; 17 = yellow

18-20 = white

... you need to generate 50 random numbers

D, ... YOU need to do this, this is your math homework and you have an "approved" method of generating random numbers from your teacher.

E, same as answer B

color percent

white 15%

yellow 10%

red 15%

orange 20%

green 15%

blue 25%

A. how many pushpins of each color do u expect to be in each box?

B. how do u expect the number of pushpins of each color to vary across the samples?

C. u can simulate filling the boxes by generating random integers from 1 to 20.Which numbers would u let represent each color?How many random numbers do u need to generate to simulate filling one box?

D. Carry out the similation describe in part (c) 3 times.Compare the distributions of colors in your similated samples with the expected distribution from part (A).

E. s\Suppose the Secretary selects a random sample of 1,000 pushpins from the bag.How closely would u expect the percent in the table?

Math question?

Change % = numbers

A. white .15 *50 =7.5

yellow .10*50 =5

red .15*50= 7.5

orange .20*50=10

green .15*50=7.5

blue .25 *50=12.5

I don't think you measure pins in half but...

Reply:A, multiply each percent by 1/2 (IE orange = 20% *0.5 = 10 pins)

B, depends on how the manufacturer labels them and how "large" the secretary's large bag is .. shoudl be very little variation.

C,

1-5 = Blue

6-8 = green

9-12 = orange

13 - 15 = red

16 %26amp; 17 = yellow

18-20 = white

... you need to generate 50 random numbers

D, ... YOU need to do this, this is your math homework and you have an "approved" method of generating random numbers from your teacher.

E, same as answer B

### FREELOTTO?is it TRUE or LIE?PLEASE HELP & THANKS!?

OFFICIAL RULES OF FREELOTTO

NO PURCHASE OR ONLINE ACCESS FEE NECESSARY TO PLAY

1. HOW TO PLAY:

Register at http://www.freelotto.com. You must provide your first and last name, your e-mail address and your postal address. You may from time to time be required to provide additional information. You are responsible for updating your information should there be a change. You can do so by editing your player profile on our website. You are responsible for claiming any prizes that you may win as further described below. The receipt of emails from FreeLotto is required for your participation in and to claim prizes in FreeLotto games. You will be notified during game play if the email address you submitted will enable you to claim your prizes. If your email address does not meet these requirements, you will be given an opportunity to submit an alternate email address. Some internet service providers such as Yahoo and Hotmail.com provide free e-mail services. Some companies provide free internet access and may also be available at your public library.

Each day a certain number of ads or questions will be posted at the game site that will remain on the site all or part of that day. To submit your entries for the daily contests, choose your numbers for each of the FreeLotto® games you are eligible to enter each day and choose a sponsor to visit by clicking on its banner ad, or answer a multiple choice question. You may submit one entry for each game available to you on a given day. You may also increase the number of banner ads available to you by answering questions regarding your buying preferences. Your answers will determine if some advertisers who seek to selectively advertise their products will display their ads to you. (Example: if you indicate an interest in fishing, fishing related ads may appear on your FreeLotto® game page). You may enter once from each ad or question but you are limited to one entry per FreeLotto game per day.)

2. Players have the opportunity to play the 6 consecutive FreeLotto® games consisting of FreeLotto, FreeLotto Win A Car, FreeLotto Pay Off your Mortgage, FreeLotto FastCash, FreeLotto $100,000 GiveAway and FreeLotto SuperBucks each day. (The FreeLotto® game sequence consists of 6 games which must be played in consecutive order). Players must play each game they are offered in succession to be eligible to play the subsequent game and must enter all of the first 5 games they are offered to be eligible to play FreeLotto SuperBucks. The 5 games that follow Classic FreeLotto® are FreeLotto Win A Car, FreeLotto Pay Off your Mortgage, FreeLotto FastCash, FreeLotto $100,000 GiveAway and FreeLotto SuperBucks. From time to time the FreeLotto games may be offered individually or out of sequence. In such instances all other provisions of the FreeLotto Game Rules apply.

3. How to Play FreeLotto Games:

a. Classic FreeLotto

1. To enter the daily Classic FreeLotto® sweepstakes, you will need to pick 6 different numbers between 1 and 54, with no duplicates. This can be done by one of three methods: (a) pick 6 unique numbers; (b) allow the computer to pick the numbers (referred to as a "Quick Pick"); or (c) designate and save 6 numbers as "Favorites" which can be automatically selected instead of selecting unique numbers each time you enter; or (d) click on “Hot Numbers” which allows the computer to pick your numbers based on the most common drawn winning numbers.

Each day, six (6) Classic FreeLotto winning numbers between one 1 and 54 will be selected at random via a random ball drop lottery machine at around 5:00 PM Eastern Time (New York Time). These numbers will be matched against all entries received between 3:00:01 PM Eastern Time (New York Time) the previous day and 3:00 PM Eastern Time (New York Time) that day. The winning numbers will be posted after the drawing on the FreeLotto® website.

2. Classic FreeLotto Prize: If an entry identically matches each of the 6 winning numbers that appear on FreeLotto the ball drop, that entry will be awarded the Grand Prize, pending eligibility verification and the administration of a skill-testing question (referenced below) if the entrant is from Canada. Second prizes will be awarded for matching 5 of the 6 numbers drawn, third prizes shall be awarded for matching 4 of the 6 numbers drawn, and fourth prizes shall be awarded for matching 3 of the 6 numbers drawn. The FreeLotto daily results email is the sole notification of any prize winnings and prize winners must claim any prize by following the instructions within the FreeLotto daily results email. Classic FreeLotto® GRAND PRIZE: One Million ($1,000,000.00) US Dollars, paid out as an annuity of $40,000.00 per year for 25 years. If more than one entry contains all of the winning numbers, the Grand Prize will be divided evenly among the correct entries. Cash prizes for multiple Grand Prize winning entries will be paid out as an annuity based upon dividing the Prize by the number of winning entries, which will be paid out over 25 years. SECOND PRIZE: $300.00. Maximum cumulative dollar amount awarded for any drawing for the 2nd prize in the FreeLotto game is $250,000.00. Therefore, if there are more than eight hundred thirty three (833) 2nd Prize winners in any FreeLotto drawing, then those 2nd Prize winners for that drawing will be awarded an amount equal to dividing $250,000 by the number of 2nd Prize winners. (Example: if there are 1,000 2nd prize winners, each 2nd Prize winner would receive $250.00 ($250,000/1,000 = $250.00)). ALL OTHER PROVISIONS OF THE FreeLotto® GAME RULES APPLY. THIRD PRIZE: $5.00 to each winner. FOURTH PRIZE: $1.00 to each winner. The winning numbers will be posted after the drawing on the FreeLotto® website http://www.freelotto.com. Odds of winning: Classic FreeLotto® Game: Grand Prize - 1:25,827,165; Second Prize - 1:89,677.66; Third prize - 1:1,526.43; Fourth Prize - 1:74.66.

b. FreeLotto Win A Car

1. To enter, play the daily FreeLotto® game. Once you play FreeLotto®, you become eligible to play FreeLotto Win A Car. FreeLotto Win A Car is played the same way as FreeLotto®, but you need to select 6 out of 42 numbers correctly with no duplicates (rather than 6 out of 54 numbers in FreeLotto®). This can be done in one of three ways: (a) pick 6 unique numbers; (b) allow the computer to pick the numbers (referred to as "Quick Pick"); or (c) designate and save 6 numbers as "Favorites" which can be automatically selected instead of selecting unique numbers each time you enter.

2. Each day, 6 Win A Car winning numbers between one 1 and 42 will be selected at random via a random ball drop lottery machine at around 5:00 PM Eastern Time (New York Time). These numbers will be matched against all entries received between 3:00:01 PM Eastern Time (New York Time) the previous day and 3:00 PM Eastern Time (New York Time) that day. The winning numbers will be posted after the drawing on the FreeLotto® website

3. Win A Car Prize: If an entry identically matches each of the 6 winning numbers that appear on the FreeLotto Win A Car ball drop, that entry will be awarded the Win A Car Prize, pending eligibility verification. There are no secondary prizes for FreeLotto Win A Car. If there is only one winner, the winner will win a luxury car with a retail value of up to $50,000 USD before taxes. or have the opportunity to choose the cash value of the prize, which is $40,000 USD. Once the car selected has been paid for, the cash over and above the value of the prize is forfeited. If more than one entry contains all of the winning numbers, Win A Car Prize will be divided evenly among the correct entries. Odds of winning:1:5,245,786.

ALL OTHER PROVISIONS OF THE FreeLotto® GAME RULES APPLY

C. FreeLotto Pay-Off-Your-Mortgage

1. To enter, play the Classic FreeLotto® game and then FreeLotto Win A Car. Once you play both, you become eligible to play FreeLotto Pay-Off-Your-Mortgage. FreeLotto Pay-Off-Your-Mortgage is played the same way as FreeLotto®, but you need to select 6 out of 47 numbers correctly with no duplicates (rather than 6 out of 54 numbers in Classic FreeLotto®). This can be done in one of three ways: (a) pick 6 unique numbers; (b) allow the computer to pick the numbers (referred to as "Quick Picks"); or (c) designate and save 6 numbers as "Favorites" which can be automatically selected instead of selecting unique numbers each time you enter.

2. Each day, 6 Pay Off Your Mortgage winning numbers between one 1 and 47 will be selected at random via a random ball drop lottery machine at around 5:00 PM Eastern Time (New York Time) . These numbers will be matched against all entries received between 3:00:01 PM Eastern Time (New York Time) the previous day and 3:00 PM Eastern Time (New York Time) that day. The winning numbers will be posted after the drawing on the FreeLotto® website

3. Pay-Off-Your-Mortgage Prize: If an entry identically matches each of the 6 winning numbers that appear on the FreeLotto Pay-Off-Your-Mortgage ball drop, that entry will be awarded the Pay-Off-Your-Mortgage Prize, pending eligibility verification. There are no secondary prizes for FreeLotto Pay-Off-Your-Mortgage. If there is only one winner, the winner will win $100,000.00 USD If more than one entry contains all of the winning numbers, $100,000 will be divided evenly among the correct entries. Cash prizes for Pay-Off-Your-Mortgage will be paid out as an annuity of $20,000.00 per year for 5 years. Cash prizes for multiple winning entries will be paid out as an annuity based upon dividing the Prize by the number of winning entries, which will be paid out over 5 years. Odds of winning:1:10,737,573.

ALL OTHER PROVISIONS OF THE FreeLotto® GAME RULES APPLY

D. FreeLotto FastCash

1. To enter, play the daily Classic FreeLotto® game. Once you have played Classic FreeLotto®, FreeLotto Win A Car, and FreeLotto Pay-Off-Your-Mortgage you become eligible to play FreeLotto FastCash. FreeLotto FastCash is played the same way as FreeLotto®, but you need to select 6 out of 33 numbers correctly with no duplicates (rather than 6 out of 54 numbers in FreeLotto®). This can be done in one of three ways: (a) pick 6 unique numbers; (b) allow the computer to pick the numbers (referred to as "Quick Pick"); or (c) designate and save 6 numbers as "Favorites" which can be automatically selected instead of selecting unique numbers each time you enter.

2. Each day, 6 FastCash winning numbers between one 1 and 33 will be selected at random via a random ball drop lottery machine 5:00 PM Eastern Time (New York Time) . These numbers will be matched against all entries received between 3:00:01 PM Eastern Time (New York Time) the previous day and 3:00 PM Eastern Time (New York Time) that day. The winning numbers will be posted after the drawing on the FreeLotto® website

3. FastCash Prize: If an entry identically matches each of the 6 winning numbers that appear on the FreeLotto FastCash ball drop, that entry will be awarded the FastCash Prize, pending eligibility verification. There is one daily prize -- $10,000.00 USD. There are no secondary prizes for FreeLotto FastCash. If more than one entry contains all of the winning numbers, the FastCash prize will be divided evenly among the correct entries. The FastCash prize will be paid in a lump sum. Odds of winning: 1:1,107,568.

ALL OTHER PROVISIONS OF THE FreeLotto® GAME RULES APPLY

E. FreeLotto $100,000.00 GiveAway

1. To enter, play the daily Classic FreeLotto® game. Once you played FreeLotto®, FreeLotto Win A Car, FreeLotto Pay-Off-Your-Mortgage, and FreeLotto FastCash, you become eligible to play FreeLotto $100,000.00 GiveAway. FreeLotto $100,000.00 GiveAway is played the same way as FreeLotto®, but you need to select 6 out of 47 numbers correctly with no duplicates (rather than 6 out of 54 numbers in FreeLotto®). This can be done in one of three ways: (a)pick 6 unique numbers; (b) allow the computer to pick the numbers (referred to as "Quick Picks"); or (c) designate and save 6 numbers as "Favorites" which can be automatically selected instead of selecting unique numbers each time you enter.

2. Each day, 6 $100,000 GiveAway winning numbers between one 1 and 47 will be selected at random via a random ball drop lottery machine at around 5:00 PM Eastern Time (New York Time) . These numbers will be matched against all entries received between 3:00:01 PM Eastern Time (New York Time) the previous day and 3:00 PM Eastern Time (New York Time) that day. The winning numbers will be posted after the drawing on the FreeLotto® website

3. $100,000.00 GiveAway Prize: If an entry identically matches each of the 6 winning numbers that appear on the FreeLotto $100,000.00 GiveAway ball drop, that entry will be awarded the $100,000.00 GiveAway Prize, pending eligibility verification. There is one daily prize -- $100,000.00 USD. There are no secondary prizes for FreeLotto $100,000.00 GiveAway. If more than one entry contains all of the winning numbers, the $100,000.00 GiveAway prize will be divided evenly among the correct entries. The $100,000.00 GiveAway prize will paid out as an annuity of $20,000.00 per year for 5 years. Cash prizes for multiple winning entries will be paid out as an annuity based upon dividing the Prize by the number of winning entries, which will be paid out over 5 years. Odds of winning: 1: 10,737,573.

F. FreeLotto SuperBucks

1. To enter, play the daily Classic FreeLotto® game. Once you have played FreeLotto®, FreeLotto Win A Car, FreeLotto Pay-Off-Your-Mortgage, FreeLotto FastCash, and FreeLotto $100,000.00 GiveAway, you become eligible to play FreeLotto SuperBucks. FreeLotto SuperBucks is played the same way as FreeLotto®, but you need to select 7 out of 50 numbers correctly with no duplicates (rather than 6 out of 54 numbers in FreeLotto®). This can be done in one of three ways: (a)pick 6 unique numbers; (b) allow the computer to pick the numbers (referred to as "Quick Picks"); or (c) designate and save 6 numbers as "Favorites" which can be automatically selected instead of selecting unique numbers each time you enter.

2. Each day, 7 SuperBucks winning numbers between one 1 and 50 will be selected at random via a random ball drop lottery machine at around 5:00 PM Eastern Time (New York Time) . These numbers will be matched against all entries received between 3:00:01 PM Eastern Time (New York Time) the previous day and 3:00 PM Eastern Time (New York Time) that day. The winning numbers will be posted after the drawing on the FreeLotto® website.

3. FreeLotto SuperBucks Prize: There is one daily prize -- $10,000,000.00. If an entry identically matches each of the 7 winning numbers that appear on the FreeLotto SuperBucks ball drop, that entry will be awarded the $10,000,000.00 Prize Annuity, pending eligibility verification. There are no secondary prizes for FreeLotto SuperBucks. If more than one entry contains all of the winning numbers, the FreeLotto SuperBucks prize will be divided evenly among the correct entries. The Grand Prize will be paid out as an annuity over 41 years. Annual payments of $100,000.00 USD will be paid out for 40 years and a final balloon payment of $6,000,000.00 USD will be made in the 41st year. There are no secondary prizes for FreeLotto SuperBucks. Cash prizes for multiple winning entries will be paid out as an annuity based upon dividing the $100,000 annuity by the number of winning entries, which will be paid out over 41 years, with a final balloon payment equal to dividing the $6,000,000.00 USD by the number of winning entries. Odds of winning: - 1:99,884,400.

4. You may enter once from each ad but you are limited to one FreeLotto, one Win A Car, one Pay Off Your Mortgage, one FastCash and one SuperBucks entry per day. Your entry and your numbers picked will be assigned a unique Transaction Serial Number (TSN), which will be confirmed by e-mail and which you must keep in order to claim any prize. You must provide your Transaction Serial Number (TSN), in order to claim your prize as further described in Rule 5. You are responsible for checking your FreeLotto results email to see if you have won a prize in the FreeLotto games. This information is also available, for your convenience, on the website. You will need to follow the instructions within the FreeLotto results email to claim any prize that you may have won. If you are a Prize winner you must respond with your entry TSN and your name as per the instructions of your FreeLotto results email. The TSN and name must match the information in our database before a prize will be awarded. In the event of a dispute, the information in our database will govern. Entries will be deemed made by the person whose name was given in the registration process. Entries must be made before 3:00 PM Eastern Time (New York) on a given day to be eligible for that day's drawing. All entries made after 3:00 PM Eastern Time will be entered into the following day's drawing.

5. Claiming Prizes

The FreeLotto daily results email is the sole notification of any prize winnings. The receipt of emails from FreeLotto is required for your participation in and to claim prizes in FreeLotto games. Players must check their FreeLotto daily results email to determine if they are a prize winner and then must follow the prize claim instructions within the email to claim their prize. Failure to claim the prize within 30 days of win date shall result in forfeiture. Any prize unclaimed for 30 days of win date shall be deemed null and void and shall be forfeited. Players must forward their FreeLotto results email to FreeLotto at PrizeClaim@freelotto.com evidencing that they have won either a FreeLotto Grand prize, ($1,000,000.00), a FreeLotto 2nd Prize ($300), a FreeLotto 3rd Prize ($5.00), a FreeLotto 4th Prize ($1.00), a Win A Car Jackpot Prize ($50,000.00), a Pay Off Your Mortgage jackpot Prize ($100,000.00), a FastCash Jackpot Prize ($10,000.00), a $100,000 GiveAway Jackpot Prize ($100,000.00) or a SuperBucks jackpot Prize ($10,000,000.00). The subject line of this email must only contain your FreeLotto Confirmation number (Transaction Serial Number- "TSN"). The TSN is displayed after each game played on the website and is also located in your FreeLotto Confirmation email. The body of the email must also include your first name, last name, address, phone number and date of birth. Send this to PrizeClaim@freelotto.com Failure to provide the TSN, or failure to claim the prize within 30 days of win date shall result in forfeiture. The TSN must match the FreeLotto Confirmation Number in our database for the date that the prize was awarded and must also match the player information. Once a prize claim has been verified and this information has been matched, all prize winners will receive additional instructions by mail. The instructions will require Grand Prize winners and 2nd prize FreeLotto winners to sign and notarize an Affidavit of Eligibility and Liability/Publicity Release and return it to PlasmaNet Inc., within seven (7) days following the date of the attempted mail notification. Grand Prize and 2nd prize winners must provide picture proof of identification to the sponsor, which may include a driver's license, passport, a voting card or similar government issued photo identification, which must exactly match the information provided in your FreeLotto registration. Non-compliance within this time period shall result in prize forfeiture. The instructions received by email for 3rd prize and 4th prize FreeLotto winners will offer the winners to either click on the link in the email to donate their winnings or receive a check for such amount. If neither link within the email is clicked, a check for prize winnings will automatically be sent to the winner.

Prior to being declared a winner of any prize, a Canadian resident will be required to correctly answer, without assistance of any kind, whether mechanical or otherwise, a mathematical skill-testing question to be administered by email. If the Canadian resident does not claim their prize or cannot be contacted and the skill- test administered within 7 business days of the drawing date, the prize shall be forfeited. Failure to correctly answer the skill test question shall result in prize forfeiture.

The winning numbers will be posted after the drawing on the FreeLotto® website http://www.freelotto.com.

6. ELIGIBILITY:

FreeLotto® and the FreeLotto Games are offered in the United States of America and Canada, except as set forth below, and are subject to special rules for players outside the USA and Canada (see # 16). You must be at least 18 years or older to play. You must be a registered FreeLotto member and subscribed to the FreeLotto emails to be eligible to play and win FreeLotto. This promotion is void in State of New York, State of Florida, Puerto Rico, Province of Quebec, Iran, Iraq, Libya, Cuba, North Korea, Sudan, and Afghanistan, and any countries that are included on the United States of America Department of State "Trading with the Enemies Countries" list, may also be null and void. As of July 13, 2007, this promotion is also void in Cuba, Dominican Republic, Egypt, Ghana, India, Indonesia, Korea Democratic People's Republic of, Libyan Arab Jamahiriya, Morocco, Nepal, Niger, and Nigeria. Void where prohibited. Principals and employees of PlasmaNet Inc., and its respective parents, affiliates, subsidiaries, and immediate family members of each are not eligible (immediate family consists of husband, wife, mother, father, sister, brother or children).

7. No other prizes will be awarded. No substitution or transfer of prizes is allowed including transfers made by reason of law or upon death of the prizewinner. Taxes are the responsibility of winners. Non U.S. residents may be subject to U.S. withholding tax.

8. GENERAL CONDITIONS:

Entrants agree to abide by the terms of these Official Rules which are final on all matters pertaining to FreeLotto®. By using this site, you agree to the FreeLotto Rules and the terms of use. If you not agree to these rules and terms of use, please do not use our sites. We reserve the right, at our discretion, to change, modify, add, or remove portions of these Rules and terms of use at any time. Your continued use of the PlasmaNet sites or your continued acceptance of our email following the posting of changes to these Rules and terms of use will signify your acceptance of these changes. Please check this page frequently for any changes. FreeLotto® is governed by the laws of the State of New York and the laws of United States.

9. FAST (FreeLotto Automatic Subscription Ticket) Subscribers:

FreeLotto members are eligible to sign up for the FreeLotto Automatic Subscription Ticket (FAST) service, which is a service whereby your numbers will automatically be played for all six FreeLotto games (Classic FreeLotto, FreeLotto Win A Car, FreeLotto Pay Off Your Mortgage, FreeLotto FastCash, FreeLotto $100,000 GiveAway and FreeLotto SuperBucks) each day for the duration of your FAST subscription. FAST members will automatically be informed when they have won a prize. For any Grand Prizes won in Classic FreeLotto, FreeLotto Win A Car, FreeLotto Pay Off Your Mortgage, FreeLotto FastCash, FreeLotto $100,000 GiveAway and FreeLotto SuperBucks, or 2nd Prize in FreeLotto, PlasmaNet Inc., will automatically send the FreeLotto FAST subscriber a winners notification package by mail with instructions on how to claim their winning. The instructions will require Grand Prize winners and 2nd prize FreeLotto winners to sign and notarize an Affidavit of Eligibility and Liability/Publicity Release and return it to PlasmaNet Inc., within seven (7) days following the date of the attempted mail notification. Grand Prize and 2nd prize winners must provide picture proof of identification to the sponsor, which may include a driver's license, passport, a voting card or similar government issued photo identification. 3rd and 4th place prize winners will automatically receive a $5.00 check (3rd place prize) or $1.00 check (4th place prize) for their prize winnings ALL OTHER PROVISIONS OF THE FREELOTTO® GAME RULES APPLY

10. FAST PRIZE DOUBLER SUBSCRIBERS

FAST members are eligible to sign up for the FreeLotto Automatic Subscription Ticket (FAST) Prize Doubler subscription, whereby FAST Prize Doubler subscribers numbers will automatically be played for all six FreeLotto games (Classic FreeLotto, FreeLotto Win A Car, FreeLotto Pay Off Your Mortgage, FreeLotto FastCash, FreeLotto $100,000 GiveAway and FreeLotto SuperBucks) each day for the duration of your FAST Prize Doubler subscription, whereby any prize winnings will be doubled during their subscription. ALL OTHER PROVISIONS OF THE FREELOTTO® GAME RULES APPLY

FAST Prize Doubler subscriber Classic FreeLotto® GRAND PRIZE: One Million ($1,000,000.00) Dollars times 2 ($1,000,000.00 x 2 = $2,000,000.00), paid out as an annuity of $80,000.00 per year for 25 years. If more than one entry contains all of the winning numbers, the Grand Prize will be divided evenly among the correct entries, and then the Prize Doubler prize winnings will be multiplied by two. Cash prizes for multiple Grand Prize winning entries will be paid out as an annuity based upon dividing the Prize by the number of winning entries, which will be paid out over 25 years. SECOND PRIZE: $300.00 x 2 = $600 to each winner. THIRD PRIZE: $5.00 x 2 = $10.00 to each winner. FOURTH PRIZE: $1.00 x 2 = $2.00 to each winner. ALL OTHER PROVISIONS OF THE FREELOTTO® GAME RULES APPLY

FAST Prize Doubler subscriber Win A Car Prize: If there is only one FreeLotto Win A car winner who is a subscriber to the FAST Prize Doubler program, the FAST Prize Doubler subscriber will be awarded 2 luxury cars or have the opportunity to choose the cash value of the prize, which is $40,000 x 2 = $80,000.00 USD. (Approximate Retail Value: up to US$50,000 x 2 = $100,000.00). Once the car selected has been paid for, the cash over and above the value of the prize is forfeited. If more than one entry contains all of the winning numbers, the Win A Car Prize will be divided evenly among the correct entries and then the Prize Doubler prize winnings will be multiplied by two. ALL OTHER PROVISIONS OF THE FreeLotto® GAME RULES APPLY

FAST Prize Doubler subscriber Pay-Off-Your-Mortgage Prize: If there is only one Pay-Off-Your-Mortgage winner who is subscribed to the FAST Prize Doubler program, the FAST Prize Doubler subscriber be awarded $100,000.00 x 2 = $200,000.00 If more than one entry contains all of the winning numbers, $100,000 will be divided evenly among the correct entries and then the Prize Doubler prize winnings will be multiplied by two. Cash prizes for Pay-Off-Your-Mortgage will be paid out as an annuity $40,000.00 ($20,000.00 x 2) per year for 5 years. Cash prizes for multiple winning entries will be paid out as an annuity based upon dividing the Prize by the number of winning entries, which will be paid out over 5 years. ALL OTHER PROVISIONS OF THE FreeLotto® GAME RULES APPLY

FAST Prize Doubler subscriber FastCash Prize: If there is only one FastCash winner who is subscribed to the FAST Prize Doubler program, the FAST Prize Doubler subscriber will be awarded $10,000.00 x 2 = $20,000.00. If more than one entry contains all of the winning numbers, the FastCash prize will be divided evenly among the correct entries and then the Prize Doubler prize winnings will be multiplied by two. The FastCash prize will be paid in a lump sum. ALL OTHER PROVISIONS OF THE FreeLotto® GAME RULES APPLY

FAST Prize Doubler subscriber $100,000.00 GiveAway Prize: : If there is only one $100,000.00 GiveAway Prize winner who is subscribed to the FAST Prize Doubler program, the FAST prize Doubler subscriber will be awarded $100,000.00 x 2 = $200,000.00 If more than one entry contains all of the winning numbers, $100,000 will be divided evenly among the correct entries and then the Prize Doubler prize winnings will be multiplied by two. Cash prizes for $100,000.00 GiveAway Prize will be paid out as an annuity of $40,000.00 ($20,000.00 x 2) per year for 5 years. Cash prizes for multiple winning entries will be paid out as an annuity based upon dividing the Prize by the number of winning entries, which will be paid out over 5 years. ALL OTHER PROVISIONS OF THE FreeLotto® GAME RULES APPLY

FAST Prize Doubler subscriber FreeLotto SuperBucks Prize: If there is only one FreeLotto SuperBucks winner who is subscriber to the FAST Prize Doubler program, the FAST Prize Doubler subscriber will be awarded $20,000,000.00 ($10,000,000.00 x 2) Prize Annuity, pending eligibility verification. If more than one entry contains all of the winning numbers, the FreeLotto SuperBucks prize will be divided evenly among the correct entries and then the Prize Doubler prize winnings will be multiplied by two. The Grand Prize will be paid out as an annuity over 41 years. Annual payments of $200,000.00 USD will be paid out for 40 years and a final balloon payment of $12,000,000.00 USD will be made in the 41st year for FAST Prize Doubler FreeLotto SuperBucks winners. Cash prizes for multiple winning entries will be paid out as an annuity based upon dividing the Prize by the number of winning entries. ALL OTHER PROVISIONS OF THE FreeLotto® GAME RULES APPLY

FAST subscribers may submit entries at no charge in the FAST Prize Doubler program by sending a self-addressed stamped envelope to PlasmaNet Inc., PO Box 4562, Grand Central Station, New York, NY 10163, along with your name, address, city, state, zip code, email address, F.A.S.T. Subscription ID and referencing " FAST Prize Doubler Program." PlasmaNet Inc. will then send you, by mail, an authorization code and instructions to activate your Prize Doubler program. Once you have activated your authorization code, your Prize Doubler program will begin on your next 30-day F.A.S.T. renewal period. All authorization code requests must be completely hand written. No mechanically addressed envelopes will be accepted. If your F.A.S.T. subscription is cancelled prior to the activation of the authorization code, your authorization code will become inactive and invalid. One authorization code will subscribe you to the F.A.S.T. Prize Doubler program for 30 days. One authorization code per self-addressed stamped envelope and up to 1 self-addressed stamped envelopes per person per 30 days. Residents of the State of Vermont may omit return postage.

11. Return of any FreeLotto Results Email or Prize Claim Email instructions as undeliverable may result in disqualification. Any prize winnings which remain unclaimed after 30 days, including uncashed checks, shall be deemed forfeited. Winners further grant to PlasmaNet, Inc. and sponsors the right, but not the obligation, to use and publish their proper name and home state online and in print, or any other media, in connection with FreeLotto®. Acceptance of any prize constitutes permission for PlasmaNet, Inc. and sponsors and their advertising and promotional agencies to use winner's name and likenesses for advertising and promotional purposes without additional compensation unless prohibited by law. By entering, participants release and hold harmless PlasmaNet, Inc. and Sponsors, their respective parents, subsidiaries, affiliates, directors, officers, employees, and agents from any and all liability for any injuries, loss or damage of any kind arising from or in connection with the Contest or any prize won. Other restrictions, conditions, and limitations may apply. Return of any FreeLotto Results Email or Prize Claim Email instructions as undeliverable which includes, but is not limited to, blocking of FreeLotto emails to players email address by players email service provider (ESP), failure of ESP to deliver email from FreeLotto, incorrect email address, and unrecognizable domain, may result in disqualification.

12. CONDUCT:

By entering FreeLotto®, you agree to be bound by these Official Rules, which shall be final and binding in all respects. The Official Rules will be posted at the FreeLotto® site throughout the contest. PlasmaNet, Inc. reserves the right at its sole discretion to disqualify any individual it finds to be tampering with the entry process or the operation of the game or website; to be acting in violation of the Official Rules; or to be acting in an unsportsmanlike or disruptive manner, or with intent to annoy, abuse, threaten or harass any other person. PlasmaNet Inc. reserves the right to audit all winners at the time of major prize winnings and if the winner has more than 1 entry per any given game for any given day, PlasmaNet Inc. has the right to revoke the prize. CAUTION: ANY ATTEMPT BY A CONTESTANT AND/OR ANY OTHER INDIVIDUAL TO DELIBERATELY DAMAGE ANY WEBSITE AND/OR UNDERMINE THE LEGITIMATE OPERATION OF THE GAME IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, PLASMANET, INC., AND FREELOTTO RESERVE THE RIGHT TO SEEK DAMAGES FROM ANY SUCH INDIVIDUAL TO THE FULLEST EXTENT PERMITTED BY LAW.

13. No responsibility is assumed by PlasmaNet, Inc. or sponsors for lost, late, misdirected entries or for any computer, online, telephone or technical malfunctions that may occur. All entries become the property of PlasmaNet, Inc. and sponsors and will not be returned to entrant.

14. Winners further grant to PlasmaNet, Inc. and sponsors the right, but not the obligation, to use and publish their proper name and home state online and in print, or any other media, in connection with FreeLotto. Acceptance of any prize constitutes permission for PlasmaNet, Inc. and sponsors and their advertising and promotional agencies to use winner's name and likenesses for advertising and promotional purposes without additional compensation unless prohibited by law. By entering, participants release and hold harmless PlasmaNet, Inc. and sponsors, their respective parents, subsidiaries, affiliates, directors, officers, employees, and agents from any and all liability for any injuries, loss or damage of any kind arising from or in connection with the Contest or any prize won. Other restrictions, conditions, and limitations may apply.

15. LIMITATIONS ON LIABILITY:

PlasmaNet, Inc., FreeLotto® and sponsors are not responsible for any incorrect and/or inaccurate information, whether caused by website users and/or by any of the equipment and/or programming associated with and/or utilized in any contest or by any technical or human error which may occur in the processing of submissions in FreeLotto®, confirmations of FreeBetsTM and Results e-mails from FreeLotto® or any other e-mails from FreeLotto®. PlasmaNet, Inc. and Sponsors assume no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft and/or destruction and/or unauthorized access to, and/or alteration of entries. PlasmaNet, Inc. and Sponsors are not responsible for any problems and/or technical malfunction of any telephone network or lines, computer on-line-systems, servers or providers, computer equipment, software, failure of email and/or players on account of technical problems and/or traffic congestion on the Internet and/or at any website or combination thereof, including injury or damage to participants or to any other person's computer related to and/or resulting from participating or downloading materials in this contest. If, for any reason, the contest is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures, and/or any other causes beyond the control of PlasmaNet, Inc. and Sponsors which corrupt or affect the administration, security, fairness, integrity and/or proper conduct of this contest, PlasmaNet, Inc. and Sponsors reserve the right at their sole discretion to cancel, terminate, modify and/or suspend the contest.

PlasmaNet makes no representations or warranties of any nature whatsoever with respect to any product or service advertised in any promotion, sweepstakes or other contest presented by PlasmaNet Inc. Any liability for claims or damages with respect thereto shall be the sole responsibility of the advertiser.

16. FOR INTERNATIONAL PLAYERS:

International Players outside the United States and Canada may submit entries at no charge by sending a self-addressed envelope to PlasmaNet Inc. c/o FreeLotto.com INT. PO Box 4562, Grand Central Station New York, NY 10163, along with your Username, name, address, city, state, zip code, and email address. PlasmaNet Inc. will then send you, by mail, an authorization code, along with instructions on how to submit your entries at no charge. All authorization code requests must be completely hand written. No mechanically addressed envelopes will be accepted. Each authorization code is good for access to the FreeLotto.com website for a 30 day term where you can submit your entries at no charge. One authorization code per self addressed envelope per person per 30 days. All prize winners will be required to claim their prize as per the instructions within their FreeLotto results email

17. No responsibility is assumed by PlasmaNet, Inc. or sponsors for lost, late, misdirected entries or for any computer, online, telephone or technical malfunctions that may occur. All entries become the property of PlasmaNet, Inc. and sponsors and will not be returned to entrant.

18. WINNER'S LIST:

The names of major prize winners (at least $300.00) may be obtained 14 days after the drawing for a specific contest by sending a request including your name, postal address and e-mail address to answers@freelotto.com

ALL OTHER PROVISIONS OF THE FREELOTTO® GAME RULES APPLY

FREELOTTO?is it TRUE or LIE?PLEASE HELP %26amp; THANKS!?

I agree with the first comment, too much to read.

Looks like a variation of the pop ups that promise a prize for completing a survey. The problem is, the odds of winning are not worth the amount of time it takes to complete the surveys.

These sites make money by referring you to web sites that pay for each visit. You have to click on an awful lot of websites for them to make enough to give away.

Reply:Nobody is going to read all that.....

Go here:

http://www.freelotto.com/fraudalert.asp

or Google "Freelotto"..

Many are scams....caveat emptor.

Reply:Do you really expect anyone to read that? If it is free, and you can win, it must have sponsors who are paying for the prizes.

Contact the BBB. They would be a great resource for that.

NO PURCHASE OR ONLINE ACCESS FEE NECESSARY TO PLAY

1. HOW TO PLAY:

Register at http://www.freelotto.com. You must provide your first and last name, your e-mail address and your postal address. You may from time to time be required to provide additional information. You are responsible for updating your information should there be a change. You can do so by editing your player profile on our website. You are responsible for claiming any prizes that you may win as further described below. The receipt of emails from FreeLotto is required for your participation in and to claim prizes in FreeLotto games. You will be notified during game play if the email address you submitted will enable you to claim your prizes. If your email address does not meet these requirements, you will be given an opportunity to submit an alternate email address. Some internet service providers such as Yahoo and Hotmail.com provide free e-mail services. Some companies provide free internet access and may also be available at your public library.

Each day a certain number of ads or questions will be posted at the game site that will remain on the site all or part of that day. To submit your entries for the daily contests, choose your numbers for each of the FreeLotto® games you are eligible to enter each day and choose a sponsor to visit by clicking on its banner ad, or answer a multiple choice question. You may submit one entry for each game available to you on a given day. You may also increase the number of banner ads available to you by answering questions regarding your buying preferences. Your answers will determine if some advertisers who seek to selectively advertise their products will display their ads to you. (Example: if you indicate an interest in fishing, fishing related ads may appear on your FreeLotto® game page). You may enter once from each ad or question but you are limited to one entry per FreeLotto game per day.)

2. Players have the opportunity to play the 6 consecutive FreeLotto® games consisting of FreeLotto, FreeLotto Win A Car, FreeLotto Pay Off your Mortgage, FreeLotto FastCash, FreeLotto $100,000 GiveAway and FreeLotto SuperBucks each day. (The FreeLotto® game sequence consists of 6 games which must be played in consecutive order). Players must play each game they are offered in succession to be eligible to play the subsequent game and must enter all of the first 5 games they are offered to be eligible to play FreeLotto SuperBucks. The 5 games that follow Classic FreeLotto® are FreeLotto Win A Car, FreeLotto Pay Off your Mortgage, FreeLotto FastCash, FreeLotto $100,000 GiveAway and FreeLotto SuperBucks. From time to time the FreeLotto games may be offered individually or out of sequence. In such instances all other provisions of the FreeLotto Game Rules apply.

3. How to Play FreeLotto Games:

a. Classic FreeLotto

1. To enter the daily Classic FreeLotto® sweepstakes, you will need to pick 6 different numbers between 1 and 54, with no duplicates. This can be done by one of three methods: (a) pick 6 unique numbers; (b) allow the computer to pick the numbers (referred to as a "Quick Pick"); or (c) designate and save 6 numbers as "Favorites" which can be automatically selected instead of selecting unique numbers each time you enter; or (d) click on “Hot Numbers” which allows the computer to pick your numbers based on the most common drawn winning numbers.

Each day, six (6) Classic FreeLotto winning numbers between one 1 and 54 will be selected at random via a random ball drop lottery machine at around 5:00 PM Eastern Time (New York Time). These numbers will be matched against all entries received between 3:00:01 PM Eastern Time (New York Time) the previous day and 3:00 PM Eastern Time (New York Time) that day. The winning numbers will be posted after the drawing on the FreeLotto® website.

2. Classic FreeLotto Prize: If an entry identically matches each of the 6 winning numbers that appear on FreeLotto the ball drop, that entry will be awarded the Grand Prize, pending eligibility verification and the administration of a skill-testing question (referenced below) if the entrant is from Canada. Second prizes will be awarded for matching 5 of the 6 numbers drawn, third prizes shall be awarded for matching 4 of the 6 numbers drawn, and fourth prizes shall be awarded for matching 3 of the 6 numbers drawn. The FreeLotto daily results email is the sole notification of any prize winnings and prize winners must claim any prize by following the instructions within the FreeLotto daily results email. Classic FreeLotto® GRAND PRIZE: One Million ($1,000,000.00) US Dollars, paid out as an annuity of $40,000.00 per year for 25 years. If more than one entry contains all of the winning numbers, the Grand Prize will be divided evenly among the correct entries. Cash prizes for multiple Grand Prize winning entries will be paid out as an annuity based upon dividing the Prize by the number of winning entries, which will be paid out over 25 years. SECOND PRIZE: $300.00. Maximum cumulative dollar amount awarded for any drawing for the 2nd prize in the FreeLotto game is $250,000.00. Therefore, if there are more than eight hundred thirty three (833) 2nd Prize winners in any FreeLotto drawing, then those 2nd Prize winners for that drawing will be awarded an amount equal to dividing $250,000 by the number of 2nd Prize winners. (Example: if there are 1,000 2nd prize winners, each 2nd Prize winner would receive $250.00 ($250,000/1,000 = $250.00)). ALL OTHER PROVISIONS OF THE FreeLotto® GAME RULES APPLY. THIRD PRIZE: $5.00 to each winner. FOURTH PRIZE: $1.00 to each winner. The winning numbers will be posted after the drawing on the FreeLotto® website http://www.freelotto.com. Odds of winning: Classic FreeLotto® Game: Grand Prize - 1:25,827,165; Second Prize - 1:89,677.66; Third prize - 1:1,526.43; Fourth Prize - 1:74.66.

b. FreeLotto Win A Car

1. To enter, play the daily FreeLotto® game. Once you play FreeLotto®, you become eligible to play FreeLotto Win A Car. FreeLotto Win A Car is played the same way as FreeLotto®, but you need to select 6 out of 42 numbers correctly with no duplicates (rather than 6 out of 54 numbers in FreeLotto®). This can be done in one of three ways: (a) pick 6 unique numbers; (b) allow the computer to pick the numbers (referred to as "Quick Pick"); or (c) designate and save 6 numbers as "Favorites" which can be automatically selected instead of selecting unique numbers each time you enter.

2. Each day, 6 Win A Car winning numbers between one 1 and 42 will be selected at random via a random ball drop lottery machine at around 5:00 PM Eastern Time (New York Time). These numbers will be matched against all entries received between 3:00:01 PM Eastern Time (New York Time) the previous day and 3:00 PM Eastern Time (New York Time) that day. The winning numbers will be posted after the drawing on the FreeLotto® website

3. Win A Car Prize: If an entry identically matches each of the 6 winning numbers that appear on the FreeLotto Win A Car ball drop, that entry will be awarded the Win A Car Prize, pending eligibility verification. There are no secondary prizes for FreeLotto Win A Car. If there is only one winner, the winner will win a luxury car with a retail value of up to $50,000 USD before taxes. or have the opportunity to choose the cash value of the prize, which is $40,000 USD. Once the car selected has been paid for, the cash over and above the value of the prize is forfeited. If more than one entry contains all of the winning numbers, Win A Car Prize will be divided evenly among the correct entries. Odds of winning:1:5,245,786.

ALL OTHER PROVISIONS OF THE FreeLotto® GAME RULES APPLY

C. FreeLotto Pay-Off-Your-Mortgage

1. To enter, play the Classic FreeLotto® game and then FreeLotto Win A Car. Once you play both, you become eligible to play FreeLotto Pay-Off-Your-Mortgage. FreeLotto Pay-Off-Your-Mortgage is played the same way as FreeLotto®, but you need to select 6 out of 47 numbers correctly with no duplicates (rather than 6 out of 54 numbers in Classic FreeLotto®). This can be done in one of three ways: (a) pick 6 unique numbers; (b) allow the computer to pick the numbers (referred to as "Quick Picks"); or (c) designate and save 6 numbers as "Favorites" which can be automatically selected instead of selecting unique numbers each time you enter.

2. Each day, 6 Pay Off Your Mortgage winning numbers between one 1 and 47 will be selected at random via a random ball drop lottery machine at around 5:00 PM Eastern Time (New York Time) . These numbers will be matched against all entries received between 3:00:01 PM Eastern Time (New York Time) the previous day and 3:00 PM Eastern Time (New York Time) that day. The winning numbers will be posted after the drawing on the FreeLotto® website

3. Pay-Off-Your-Mortgage Prize: If an entry identically matches each of the 6 winning numbers that appear on the FreeLotto Pay-Off-Your-Mortgage ball drop, that entry will be awarded the Pay-Off-Your-Mortgage Prize, pending eligibility verification. There are no secondary prizes for FreeLotto Pay-Off-Your-Mortgage. If there is only one winner, the winner will win $100,000.00 USD If more than one entry contains all of the winning numbers, $100,000 will be divided evenly among the correct entries. Cash prizes for Pay-Off-Your-Mortgage will be paid out as an annuity of $20,000.00 per year for 5 years. Cash prizes for multiple winning entries will be paid out as an annuity based upon dividing the Prize by the number of winning entries, which will be paid out over 5 years. Odds of winning:1:10,737,573.

ALL OTHER PROVISIONS OF THE FreeLotto® GAME RULES APPLY

D. FreeLotto FastCash

1. To enter, play the daily Classic FreeLotto® game. Once you have played Classic FreeLotto®, FreeLotto Win A Car, and FreeLotto Pay-Off-Your-Mortgage you become eligible to play FreeLotto FastCash. FreeLotto FastCash is played the same way as FreeLotto®, but you need to select 6 out of 33 numbers correctly with no duplicates (rather than 6 out of 54 numbers in FreeLotto®). This can be done in one of three ways: (a) pick 6 unique numbers; (b) allow the computer to pick the numbers (referred to as "Quick Pick"); or (c) designate and save 6 numbers as "Favorites" which can be automatically selected instead of selecting unique numbers each time you enter.

2. Each day, 6 FastCash winning numbers between one 1 and 33 will be selected at random via a random ball drop lottery machine 5:00 PM Eastern Time (New York Time) . These numbers will be matched against all entries received between 3:00:01 PM Eastern Time (New York Time) the previous day and 3:00 PM Eastern Time (New York Time) that day. The winning numbers will be posted after the drawing on the FreeLotto® website

3. FastCash Prize: If an entry identically matches each of the 6 winning numbers that appear on the FreeLotto FastCash ball drop, that entry will be awarded the FastCash Prize, pending eligibility verification. There is one daily prize -- $10,000.00 USD. There are no secondary prizes for FreeLotto FastCash. If more than one entry contains all of the winning numbers, the FastCash prize will be divided evenly among the correct entries. The FastCash prize will be paid in a lump sum. Odds of winning: 1:1,107,568.

ALL OTHER PROVISIONS OF THE FreeLotto® GAME RULES APPLY

E. FreeLotto $100,000.00 GiveAway

1. To enter, play the daily Classic FreeLotto® game. Once you played FreeLotto®, FreeLotto Win A Car, FreeLotto Pay-Off-Your-Mortgage, and FreeLotto FastCash, you become eligible to play FreeLotto $100,000.00 GiveAway. FreeLotto $100,000.00 GiveAway is played the same way as FreeLotto®, but you need to select 6 out of 47 numbers correctly with no duplicates (rather than 6 out of 54 numbers in FreeLotto®). This can be done in one of three ways: (a)pick 6 unique numbers; (b) allow the computer to pick the numbers (referred to as "Quick Picks"); or (c) designate and save 6 numbers as "Favorites" which can be automatically selected instead of selecting unique numbers each time you enter.

2. Each day, 6 $100,000 GiveAway winning numbers between one 1 and 47 will be selected at random via a random ball drop lottery machine at around 5:00 PM Eastern Time (New York Time) . These numbers will be matched against all entries received between 3:00:01 PM Eastern Time (New York Time) the previous day and 3:00 PM Eastern Time (New York Time) that day. The winning numbers will be posted after the drawing on the FreeLotto® website

3. $100,000.00 GiveAway Prize: If an entry identically matches each of the 6 winning numbers that appear on the FreeLotto $100,000.00 GiveAway ball drop, that entry will be awarded the $100,000.00 GiveAway Prize, pending eligibility verification. There is one daily prize -- $100,000.00 USD. There are no secondary prizes for FreeLotto $100,000.00 GiveAway. If more than one entry contains all of the winning numbers, the $100,000.00 GiveAway prize will be divided evenly among the correct entries. The $100,000.00 GiveAway prize will paid out as an annuity of $20,000.00 per year for 5 years. Cash prizes for multiple winning entries will be paid out as an annuity based upon dividing the Prize by the number of winning entries, which will be paid out over 5 years. Odds of winning: 1: 10,737,573.

F. FreeLotto SuperBucks

1. To enter, play the daily Classic FreeLotto® game. Once you have played FreeLotto®, FreeLotto Win A Car, FreeLotto Pay-Off-Your-Mortgage, FreeLotto FastCash, and FreeLotto $100,000.00 GiveAway, you become eligible to play FreeLotto SuperBucks. FreeLotto SuperBucks is played the same way as FreeLotto®, but you need to select 7 out of 50 numbers correctly with no duplicates (rather than 6 out of 54 numbers in FreeLotto®). This can be done in one of three ways: (a)pick 6 unique numbers; (b) allow the computer to pick the numbers (referred to as "Quick Picks"); or (c) designate and save 6 numbers as "Favorites" which can be automatically selected instead of selecting unique numbers each time you enter.

2. Each day, 7 SuperBucks winning numbers between one 1 and 50 will be selected at random via a random ball drop lottery machine at around 5:00 PM Eastern Time (New York Time) . These numbers will be matched against all entries received between 3:00:01 PM Eastern Time (New York Time) the previous day and 3:00 PM Eastern Time (New York Time) that day. The winning numbers will be posted after the drawing on the FreeLotto® website.

3. FreeLotto SuperBucks Prize: There is one daily prize -- $10,000,000.00. If an entry identically matches each of the 7 winning numbers that appear on the FreeLotto SuperBucks ball drop, that entry will be awarded the $10,000,000.00 Prize Annuity, pending eligibility verification. There are no secondary prizes for FreeLotto SuperBucks. If more than one entry contains all of the winning numbers, the FreeLotto SuperBucks prize will be divided evenly among the correct entries. The Grand Prize will be paid out as an annuity over 41 years. Annual payments of $100,000.00 USD will be paid out for 40 years and a final balloon payment of $6,000,000.00 USD will be made in the 41st year. There are no secondary prizes for FreeLotto SuperBucks. Cash prizes for multiple winning entries will be paid out as an annuity based upon dividing the $100,000 annuity by the number of winning entries, which will be paid out over 41 years, with a final balloon payment equal to dividing the $6,000,000.00 USD by the number of winning entries. Odds of winning: - 1:99,884,400.

4. You may enter once from each ad but you are limited to one FreeLotto, one Win A Car, one Pay Off Your Mortgage, one FastCash and one SuperBucks entry per day. Your entry and your numbers picked will be assigned a unique Transaction Serial Number (TSN), which will be confirmed by e-mail and which you must keep in order to claim any prize. You must provide your Transaction Serial Number (TSN), in order to claim your prize as further described in Rule 5. You are responsible for checking your FreeLotto results email to see if you have won a prize in the FreeLotto games. This information is also available, for your convenience, on the website. You will need to follow the instructions within the FreeLotto results email to claim any prize that you may have won. If you are a Prize winner you must respond with your entry TSN and your name as per the instructions of your FreeLotto results email. The TSN and name must match the information in our database before a prize will be awarded. In the event of a dispute, the information in our database will govern. Entries will be deemed made by the person whose name was given in the registration process. Entries must be made before 3:00 PM Eastern Time (New York) on a given day to be eligible for that day's drawing. All entries made after 3:00 PM Eastern Time will be entered into the following day's drawing.

5. Claiming Prizes

The FreeLotto daily results email is the sole notification of any prize winnings. The receipt of emails from FreeLotto is required for your participation in and to claim prizes in FreeLotto games. Players must check their FreeLotto daily results email to determine if they are a prize winner and then must follow the prize claim instructions within the email to claim their prize. Failure to claim the prize within 30 days of win date shall result in forfeiture. Any prize unclaimed for 30 days of win date shall be deemed null and void and shall be forfeited. Players must forward their FreeLotto results email to FreeLotto at PrizeClaim@freelotto.com evidencing that they have won either a FreeLotto Grand prize, ($1,000,000.00), a FreeLotto 2nd Prize ($300), a FreeLotto 3rd Prize ($5.00), a FreeLotto 4th Prize ($1.00), a Win A Car Jackpot Prize ($50,000.00), a Pay Off Your Mortgage jackpot Prize ($100,000.00), a FastCash Jackpot Prize ($10,000.00), a $100,000 GiveAway Jackpot Prize ($100,000.00) or a SuperBucks jackpot Prize ($10,000,000.00). The subject line of this email must only contain your FreeLotto Confirmation number (Transaction Serial Number- "TSN"). The TSN is displayed after each game played on the website and is also located in your FreeLotto Confirmation email. The body of the email must also include your first name, last name, address, phone number and date of birth. Send this to PrizeClaim@freelotto.com Failure to provide the TSN, or failure to claim the prize within 30 days of win date shall result in forfeiture. The TSN must match the FreeLotto Confirmation Number in our database for the date that the prize was awarded and must also match the player information. Once a prize claim has been verified and this information has been matched, all prize winners will receive additional instructions by mail. The instructions will require Grand Prize winners and 2nd prize FreeLotto winners to sign and notarize an Affidavit of Eligibility and Liability/Publicity Release and return it to PlasmaNet Inc., within seven (7) days following the date of the attempted mail notification. Grand Prize and 2nd prize winners must provide picture proof of identification to the sponsor, which may include a driver's license, passport, a voting card or similar government issued photo identification, which must exactly match the information provided in your FreeLotto registration. Non-compliance within this time period shall result in prize forfeiture. The instructions received by email for 3rd prize and 4th prize FreeLotto winners will offer the winners to either click on the link in the email to donate their winnings or receive a check for such amount. If neither link within the email is clicked, a check for prize winnings will automatically be sent to the winner.

Prior to being declared a winner of any prize, a Canadian resident will be required to correctly answer, without assistance of any kind, whether mechanical or otherwise, a mathematical skill-testing question to be administered by email. If the Canadian resident does not claim their prize or cannot be contacted and the skill- test administered within 7 business days of the drawing date, the prize shall be forfeited. Failure to correctly answer the skill test question shall result in prize forfeiture.

The winning numbers will be posted after the drawing on the FreeLotto® website http://www.freelotto.com.

6. ELIGIBILITY:

FreeLotto® and the FreeLotto Games are offered in the United States of America and Canada, except as set forth below, and are subject to special rules for players outside the USA and Canada (see # 16). You must be at least 18 years or older to play. You must be a registered FreeLotto member and subscribed to the FreeLotto emails to be eligible to play and win FreeLotto. This promotion is void in State of New York, State of Florida, Puerto Rico, Province of Quebec, Iran, Iraq, Libya, Cuba, North Korea, Sudan, and Afghanistan, and any countries that are included on the United States of America Department of State "Trading with the Enemies Countries" list, may also be null and void. As of July 13, 2007, this promotion is also void in Cuba, Dominican Republic, Egypt, Ghana, India, Indonesia, Korea Democratic People's Republic of, Libyan Arab Jamahiriya, Morocco, Nepal, Niger, and Nigeria. Void where prohibited. Principals and employees of PlasmaNet Inc., and its respective parents, affiliates, subsidiaries, and immediate family members of each are not eligible (immediate family consists of husband, wife, mother, father, sister, brother or children).

7. No other prizes will be awarded. No substitution or transfer of prizes is allowed including transfers made by reason of law or upon death of the prizewinner. Taxes are the responsibility of winners. Non U.S. residents may be subject to U.S. withholding tax.

8. GENERAL CONDITIONS:

Entrants agree to abide by the terms of these Official Rules which are final on all matters pertaining to FreeLotto®. By using this site, you agree to the FreeLotto Rules and the terms of use. If you not agree to these rules and terms of use, please do not use our sites. We reserve the right, at our discretion, to change, modify, add, or remove portions of these Rules and terms of use at any time. Your continued use of the PlasmaNet sites or your continued acceptance of our email following the posting of changes to these Rules and terms of use will signify your acceptance of these changes. Please check this page frequently for any changes. FreeLotto® is governed by the laws of the State of New York and the laws of United States.

9. FAST (FreeLotto Automatic Subscription Ticket) Subscribers:

FreeLotto members are eligible to sign up for the FreeLotto Automatic Subscription Ticket (FAST) service, which is a service whereby your numbers will automatically be played for all six FreeLotto games (Classic FreeLotto, FreeLotto Win A Car, FreeLotto Pay Off Your Mortgage, FreeLotto FastCash, FreeLotto $100,000 GiveAway and FreeLotto SuperBucks) each day for the duration of your FAST subscription. FAST members will automatically be informed when they have won a prize. For any Grand Prizes won in Classic FreeLotto, FreeLotto Win A Car, FreeLotto Pay Off Your Mortgage, FreeLotto FastCash, FreeLotto $100,000 GiveAway and FreeLotto SuperBucks, or 2nd Prize in FreeLotto, PlasmaNet Inc., will automatically send the FreeLotto FAST subscriber a winners notification package by mail with instructions on how to claim their winning. The instructions will require Grand Prize winners and 2nd prize FreeLotto winners to sign and notarize an Affidavit of Eligibility and Liability/Publicity Release and return it to PlasmaNet Inc., within seven (7) days following the date of the attempted mail notification. Grand Prize and 2nd prize winners must provide picture proof of identification to the sponsor, which may include a driver's license, passport, a voting card or similar government issued photo identification. 3rd and 4th place prize winners will automatically receive a $5.00 check (3rd place prize) or $1.00 check (4th place prize) for their prize winnings ALL OTHER PROVISIONS OF THE FREELOTTO® GAME RULES APPLY

10. FAST PRIZE DOUBLER SUBSCRIBERS

FAST members are eligible to sign up for the FreeLotto Automatic Subscription Ticket (FAST) Prize Doubler subscription, whereby FAST Prize Doubler subscribers numbers will automatically be played for all six FreeLotto games (Classic FreeLotto, FreeLotto Win A Car, FreeLotto Pay Off Your Mortgage, FreeLotto FastCash, FreeLotto $100,000 GiveAway and FreeLotto SuperBucks) each day for the duration of your FAST Prize Doubler subscription, whereby any prize winnings will be doubled during their subscription. ALL OTHER PROVISIONS OF THE FREELOTTO® GAME RULES APPLY

FAST Prize Doubler subscriber Classic FreeLotto® GRAND PRIZE: One Million ($1,000,000.00) Dollars times 2 ($1,000,000.00 x 2 = $2,000,000.00), paid out as an annuity of $80,000.00 per year for 25 years. If more than one entry contains all of the winning numbers, the Grand Prize will be divided evenly among the correct entries, and then the Prize Doubler prize winnings will be multiplied by two. Cash prizes for multiple Grand Prize winning entries will be paid out as an annuity based upon dividing the Prize by the number of winning entries, which will be paid out over 25 years. SECOND PRIZE: $300.00 x 2 = $600 to each winner. THIRD PRIZE: $5.00 x 2 = $10.00 to each winner. FOURTH PRIZE: $1.00 x 2 = $2.00 to each winner. ALL OTHER PROVISIONS OF THE FREELOTTO® GAME RULES APPLY

FAST Prize Doubler subscriber Win A Car Prize: If there is only one FreeLotto Win A car winner who is a subscriber to the FAST Prize Doubler program, the FAST Prize Doubler subscriber will be awarded 2 luxury cars or have the opportunity to choose the cash value of the prize, which is $40,000 x 2 = $80,000.00 USD. (Approximate Retail Value: up to US$50,000 x 2 = $100,000.00). Once the car selected has been paid for, the cash over and above the value of the prize is forfeited. If more than one entry contains all of the winning numbers, the Win A Car Prize will be divided evenly among the correct entries and then the Prize Doubler prize winnings will be multiplied by two. ALL OTHER PROVISIONS OF THE FreeLotto® GAME RULES APPLY

FAST Prize Doubler subscriber Pay-Off-Your-Mortgage Prize: If there is only one Pay-Off-Your-Mortgage winner who is subscribed to the FAST Prize Doubler program, the FAST Prize Doubler subscriber be awarded $100,000.00 x 2 = $200,000.00 If more than one entry contains all of the winning numbers, $100,000 will be divided evenly among the correct entries and then the Prize Doubler prize winnings will be multiplied by two. Cash prizes for Pay-Off-Your-Mortgage will be paid out as an annuity $40,000.00 ($20,000.00 x 2) per year for 5 years. Cash prizes for multiple winning entries will be paid out as an annuity based upon dividing the Prize by the number of winning entries, which will be paid out over 5 years. ALL OTHER PROVISIONS OF THE FreeLotto® GAME RULES APPLY

FAST Prize Doubler subscriber FastCash Prize: If there is only one FastCash winner who is subscribed to the FAST Prize Doubler program, the FAST Prize Doubler subscriber will be awarded $10,000.00 x 2 = $20,000.00. If more than one entry contains all of the winning numbers, the FastCash prize will be divided evenly among the correct entries and then the Prize Doubler prize winnings will be multiplied by two. The FastCash prize will be paid in a lump sum. ALL OTHER PROVISIONS OF THE FreeLotto® GAME RULES APPLY

FAST Prize Doubler subscriber $100,000.00 GiveAway Prize: : If there is only one $100,000.00 GiveAway Prize winner who is subscribed to the FAST Prize Doubler program, the FAST prize Doubler subscriber will be awarded $100,000.00 x 2 = $200,000.00 If more than one entry contains all of the winning numbers, $100,000 will be divided evenly among the correct entries and then the Prize Doubler prize winnings will be multiplied by two. Cash prizes for $100,000.00 GiveAway Prize will be paid out as an annuity of $40,000.00 ($20,000.00 x 2) per year for 5 years. Cash prizes for multiple winning entries will be paid out as an annuity based upon dividing the Prize by the number of winning entries, which will be paid out over 5 years. ALL OTHER PROVISIONS OF THE FreeLotto® GAME RULES APPLY

FAST Prize Doubler subscriber FreeLotto SuperBucks Prize: If there is only one FreeLotto SuperBucks winner who is subscriber to the FAST Prize Doubler program, the FAST Prize Doubler subscriber will be awarded $20,000,000.00 ($10,000,000.00 x 2) Prize Annuity, pending eligibility verification. If more than one entry contains all of the winning numbers, the FreeLotto SuperBucks prize will be divided evenly among the correct entries and then the Prize Doubler prize winnings will be multiplied by two. The Grand Prize will be paid out as an annuity over 41 years. Annual payments of $200,000.00 USD will be paid out for 40 years and a final balloon payment of $12,000,000.00 USD will be made in the 41st year for FAST Prize Doubler FreeLotto SuperBucks winners. Cash prizes for multiple winning entries will be paid out as an annuity based upon dividing the Prize by the number of winning entries. ALL OTHER PROVISIONS OF THE FreeLotto® GAME RULES APPLY

FAST subscribers may submit entries at no charge in the FAST Prize Doubler program by sending a self-addressed stamped envelope to PlasmaNet Inc., PO Box 4562, Grand Central Station, New York, NY 10163, along with your name, address, city, state, zip code, email address, F.A.S.T. Subscription ID and referencing " FAST Prize Doubler Program." PlasmaNet Inc. will then send you, by mail, an authorization code and instructions to activate your Prize Doubler program. Once you have activated your authorization code, your Prize Doubler program will begin on your next 30-day F.A.S.T. renewal period. All authorization code requests must be completely hand written. No mechanically addressed envelopes will be accepted. If your F.A.S.T. subscription is cancelled prior to the activation of the authorization code, your authorization code will become inactive and invalid. One authorization code will subscribe you to the F.A.S.T. Prize Doubler program for 30 days. One authorization code per self-addressed stamped envelope and up to 1 self-addressed stamped envelopes per person per 30 days. Residents of the State of Vermont may omit return postage.

11. Return of any FreeLotto Results Email or Prize Claim Email instructions as undeliverable may result in disqualification. Any prize winnings which remain unclaimed after 30 days, including uncashed checks, shall be deemed forfeited. Winners further grant to PlasmaNet, Inc. and sponsors the right, but not the obligation, to use and publish their proper name and home state online and in print, or any other media, in connection with FreeLotto®. Acceptance of any prize constitutes permission for PlasmaNet, Inc. and sponsors and their advertising and promotional agencies to use winner's name and likenesses for advertising and promotional purposes without additional compensation unless prohibited by law. By entering, participants release and hold harmless PlasmaNet, Inc. and Sponsors, their respective parents, subsidiaries, affiliates, directors, officers, employees, and agents from any and all liability for any injuries, loss or damage of any kind arising from or in connection with the Contest or any prize won. Other restrictions, conditions, and limitations may apply. Return of any FreeLotto Results Email or Prize Claim Email instructions as undeliverable which includes, but is not limited to, blocking of FreeLotto emails to players email address by players email service provider (ESP), failure of ESP to deliver email from FreeLotto, incorrect email address, and unrecognizable domain, may result in disqualification.

12. CONDUCT:

By entering FreeLotto®, you agree to be bound by these Official Rules, which shall be final and binding in all respects. The Official Rules will be posted at the FreeLotto® site throughout the contest. PlasmaNet, Inc. reserves the right at its sole discretion to disqualify any individual it finds to be tampering with the entry process or the operation of the game or website; to be acting in violation of the Official Rules; or to be acting in an unsportsmanlike or disruptive manner, or with intent to annoy, abuse, threaten or harass any other person. PlasmaNet Inc. reserves the right to audit all winners at the time of major prize winnings and if the winner has more than 1 entry per any given game for any given day, PlasmaNet Inc. has the right to revoke the prize. CAUTION: ANY ATTEMPT BY A CONTESTANT AND/OR ANY OTHER INDIVIDUAL TO DELIBERATELY DAMAGE ANY WEBSITE AND/OR UNDERMINE THE LEGITIMATE OPERATION OF THE GAME IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, PLASMANET, INC., AND FREELOTTO RESERVE THE RIGHT TO SEEK DAMAGES FROM ANY SUCH INDIVIDUAL TO THE FULLEST EXTENT PERMITTED BY LAW.

13. No responsibility is assumed by PlasmaNet, Inc. or sponsors for lost, late, misdirected entries or for any computer, online, telephone or technical malfunctions that may occur. All entries become the property of PlasmaNet, Inc. and sponsors and will not be returned to entrant.

14. Winners further grant to PlasmaNet, Inc. and sponsors the right, but not the obligation, to use and publish their proper name and home state online and in print, or any other media, in connection with FreeLotto. Acceptance of any prize constitutes permission for PlasmaNet, Inc. and sponsors and their advertising and promotional agencies to use winner's name and likenesses for advertising and promotional purposes without additional compensation unless prohibited by law. By entering, participants release and hold harmless PlasmaNet, Inc. and sponsors, their respective parents, subsidiaries, affiliates, directors, officers, employees, and agents from any and all liability for any injuries, loss or damage of any kind arising from or in connection with the Contest or any prize won. Other restrictions, conditions, and limitations may apply.

15. LIMITATIONS ON LIABILITY:

PlasmaNet, Inc., FreeLotto® and sponsors are not responsible for any incorrect and/or inaccurate information, whether caused by website users and/or by any of the equipment and/or programming associated with and/or utilized in any contest or by any technical or human error which may occur in the processing of submissions in FreeLotto®, confirmations of FreeBetsTM and Results e-mails from FreeLotto® or any other e-mails from FreeLotto®. PlasmaNet, Inc. and Sponsors assume no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft and/or destruction and/or unauthorized access to, and/or alteration of entries. PlasmaNet, Inc. and Sponsors are not responsible for any problems and/or technical malfunction of any telephone network or lines, computer on-line-systems, servers or providers, computer equipment, software, failure of email and/or players on account of technical problems and/or traffic congestion on the Internet and/or at any website or combination thereof, including injury or damage to participants or to any other person's computer related to and/or resulting from participating or downloading materials in this contest. If, for any reason, the contest is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures, and/or any other causes beyond the control of PlasmaNet, Inc. and Sponsors which corrupt or affect the administration, security, fairness, integrity and/or proper conduct of this contest, PlasmaNet, Inc. and Sponsors reserve the right at their sole discretion to cancel, terminate, modify and/or suspend the contest.

PlasmaNet makes no representations or warranties of any nature whatsoever with respect to any product or service advertised in any promotion, sweepstakes or other contest presented by PlasmaNet Inc. Any liability for claims or damages with respect thereto shall be the sole responsibility of the advertiser.

16. FOR INTERNATIONAL PLAYERS:

International Players outside the United States and Canada may submit entries at no charge by sending a self-addressed envelope to PlasmaNet Inc. c/o FreeLotto.com INT. PO Box 4562, Grand Central Station New York, NY 10163, along with your Username, name, address, city, state, zip code, and email address. PlasmaNet Inc. will then send you, by mail, an authorization code, along with instructions on how to submit your entries at no charge. All authorization code requests must be completely hand written. No mechanically addressed envelopes will be accepted. Each authorization code is good for access to the FreeLotto.com website for a 30 day term where you can submit your entries at no charge. One authorization code per self addressed envelope per person per 30 days. All prize winners will be required to claim their prize as per the instructions within their FreeLotto results email

17. No responsibility is assumed by PlasmaNet, Inc. or sponsors for lost, late, misdirected entries or for any computer, online, telephone or technical malfunctions that may occur. All entries become the property of PlasmaNet, Inc. and sponsors and will not be returned to entrant.

18. WINNER'S LIST:

The names of major prize winners (at least $300.00) may be obtained 14 days after the drawing for a specific contest by sending a request including your name, postal address and e-mail address to answers@freelotto.com

ALL OTHER PROVISIONS OF THE FREELOTTO® GAME RULES APPLY

FREELOTTO?is it TRUE or LIE?PLEASE HELP %26amp; THANKS!?

I agree with the first comment, too much to read.

Looks like a variation of the pop ups that promise a prize for completing a survey. The problem is, the odds of winning are not worth the amount of time it takes to complete the surveys.

These sites make money by referring you to web sites that pay for each visit. You have to click on an awful lot of websites for them to make enough to give away.

Reply:Nobody is going to read all that.....

Go here:

http://www.freelotto.com/fraudalert.asp

or Google "Freelotto"..

Many are scams....caveat emptor.

Reply:Do you really expect anyone to read that? If it is free, and you can win, it must have sponsors who are paying for the prizes.

Contact the BBB. They would be a great resource for that.

### I need help solving a finite mathematics problem.?

This is not my homework. This is from a sample test. I got 3/35 when i figured it out so i just selected 4/35. The answer is D. can anyone tell me how to do this?

A box contains 4 red balls and 3 blue balls. Four balls are selected simultaneously at random and their

colors are noted. A random variable X is defined to be the number of red balls minus the number of

blue balls. Find Pr[X = 2].

(a) 4/35 (b) 1/7 (c) 2/5 (d) 12/35 (e) 4/7 (f) none of the others

I need help solving a finite mathematics problem.?

To have 2 more red balls than blue balls, when only 4 balls are selected, you must choose 3 red balls and one blue ball.

Let C(n,k) = n!/[k!(n-k)!] be the binomial coefficient "n-choose-k", the number of ways to choose k objects from a set of n.

There are C(7,4) = 7!/[4!3!] = 35 ways to choose 4 balls. Of these ways, how many include 3 red balls and one blue ball? There are C(4,3) = 4 ways to choose the 3 red balls, and C(3,1) = 3 ways to choose the 1 blue ball, so there are 4*3 = 12 ways to choose a combination including 3 red balls and one blue ball. Therefore, 12 of the 35 possible combinations will give X=2.

Reply:The answer is simpler than it appears.

Take four red balls named a, b, c, d and three blue ones named e, f, g.

If you select four total balls and the number of red must be exactly 2 more than the number of blue, then you must select three red balls and one blue ball. It's the only combination that totals four with a difference of two.

There are only four ways to select three red balls from four (abc, abd, acd, bcd) and only three ways to select one blue ball from three (e, f, or g).

Four ways times three ways is twelve ways!

It looks like you already figured out where the 35 came from, but for those who didn't:

1. You have 7 choices to select the first ball, 6 choices for the second, then 5, and 4. That's 840 possibilities.

2. Then you divide this number by 24 (4 x 3 x 2 x 1) which eliminates the duplicate selections. If you select balls abcd this is exactly the same as selecting bacd.

3. 840/24 = 35.

Reply:You have to multiply that by 4 because the order doesn't matter.

4(4/7 * 3/6 * 2/5 * 3/4) = 4(3/35) = 12/35

You could have drawn the blue one first or second or third or fourth.

You could have

BRRR, RBRR, RRBR, or RRRB

Reply:Let us know what you found

Reply:You have to know which balls you are talking about, the balls picked or the balls left.

orange

A box contains 4 red balls and 3 blue balls. Four balls are selected simultaneously at random and their

colors are noted. A random variable X is defined to be the number of red balls minus the number of

blue balls. Find Pr[X = 2].

(a) 4/35 (b) 1/7 (c) 2/5 (d) 12/35 (e) 4/7 (f) none of the others

I need help solving a finite mathematics problem.?

To have 2 more red balls than blue balls, when only 4 balls are selected, you must choose 3 red balls and one blue ball.

Let C(n,k) = n!/[k!(n-k)!] be the binomial coefficient "n-choose-k", the number of ways to choose k objects from a set of n.

There are C(7,4) = 7!/[4!3!] = 35 ways to choose 4 balls. Of these ways, how many include 3 red balls and one blue ball? There are C(4,3) = 4 ways to choose the 3 red balls, and C(3,1) = 3 ways to choose the 1 blue ball, so there are 4*3 = 12 ways to choose a combination including 3 red balls and one blue ball. Therefore, 12 of the 35 possible combinations will give X=2.

Reply:The answer is simpler than it appears.

Take four red balls named a, b, c, d and three blue ones named e, f, g.

If you select four total balls and the number of red must be exactly 2 more than the number of blue, then you must select three red balls and one blue ball. It's the only combination that totals four with a difference of two.

There are only four ways to select three red balls from four (abc, abd, acd, bcd) and only three ways to select one blue ball from three (e, f, or g).

Four ways times three ways is twelve ways!

It looks like you already figured out where the 35 came from, but for those who didn't:

1. You have 7 choices to select the first ball, 6 choices for the second, then 5, and 4. That's 840 possibilities.

2. Then you divide this number by 24 (4 x 3 x 2 x 1) which eliminates the duplicate selections. If you select balls abcd this is exactly the same as selecting bacd.

3. 840/24 = 35.

Reply:You have to multiply that by 4 because the order doesn't matter.

4(4/7 * 3/6 * 2/5 * 3/4) = 4(3/35) = 12/35

You could have drawn the blue one first or second or third or fourth.

You could have

BRRR, RBRR, RRBR, or RRRB

Reply:Let us know what you found

Reply:You have to know which balls you are talking about, the balls picked or the balls left.

orange

### Help with math?

A 3-digit numeral is formed by selecting digits at random from 2, 4, 6, 7 without repetition. find the probability that the number formed is:

a) even

b) odd

c) contains only even digits

d) is greater than 600

e) less than 700

Help with math?

a) 10/16

b)6/16

c)6/16

d)8/16

e)12/16

a) even

b) odd

c) contains only even digits

d) is greater than 600

e) less than 700

Help with math?

a) 10/16

b)6/16

c)6/16

d)8/16

e)12/16

### Help with math?

A 3-digit numeral is formed by selecting digits at random from 2, 4, 6, 7 without repetition. find the probability that the number formed is:

a) even

b) odd

c) contains only even digits

d) is greater than 600

e) less than 700

Help with math?

246,247,267,276,264,274

426,427,467,476,462,472

624,627,672,674,647,642

724,742,762,764,726,746

a) 4 in 6 + 4 in 6 + 4 in 6 + 6 in 6=18 in 24=3 in 4

b)reverse of a)=1 in 4

c)9 in18+0 in 6=9 in 24

d) 1 in 2

e) 18 in 24=3 in 4

a) even

b) odd

c) contains only even digits

d) is greater than 600

e) less than 700

Help with math?

246,247,267,276,264,274

426,427,467,476,462,472

624,627,672,674,647,642

724,742,762,764,726,746

a) 4 in 6 + 4 in 6 + 4 in 6 + 6 in 6=18 in 24=3 in 4

b)reverse of a)=1 in 4

c)9 in18+0 in 6=9 in 24

d) 1 in 2

e) 18 in 24=3 in 4

### Probability?

A box contains 5 white tags numbered 1 to 5, 5 red tags numbered from 1 to 5, and 5 green tags numbered from 1 to 5. If two tags are selected at random and without replacement what is the probability that:

a) both are the same number?

b) both are the same color?

c) they are consecutive numbers but of different colors?

d) they are consecutive numbers of the same color?

My initial guess for completing a %26amp; b is to take 5/15 x 4/14 + 5/15 x 4/14 + 5/15 x 4/14 = 0.2856, but I don't think this is completely correct, and I don't know what to do to differentiate between being the same color or the same number.

If you could please explain in more detail, I'd really appreciate it!

Probability?

You can simplify the first cases:

a) Here you can just imagine that you pick a certain number (let's say '1'). What's the chance that the second tag matches? There are 2 other tiles with '1' on them (out of 14), so the probability is 2/14 or 1/7. Notice how the number of the tag doesn't matter.

Same thing for b)

Imagine you pulled a green tag. The chance that the second tag is also green (4 remaining) is 4/14 or 2/7. Again notice how the color of the first tag really doesn't matter.

c) Break down the 5 cases:

Draw a '1' --%26gt; second tile must be '2' of another color (2/14 = 1/7)

Draw a '2' --%26gt; second tile must be '1' or '3' of another color (4/14 = 2/7)

Draw a '3' --%26gt; second tile must be '2' or '4' of another color (again 2/7)

Draw a '4' --%26gt; second tile must be '3' or '5' of another color (again 2/7)

Draw a '5' --%26gt; second tile must be '4' of another color (1/7)

So the odds are (1/5)*(1/7) + (1/5)*(2/7) + (1/5)*(2/7) + (1/5)*(2/7) + (1/5)*(1/7). This is simplified to (1/5)(1/7 + 2/7 + 2/7 + 2/7 + 1/7)

= 1/5 * 8/7 = 8/35

d) is similar to c) but with the same color.

If 1 or 5, then only 1 other tile (out of 14) will match.

If 2 though 4, then 2 other tiles (out of 14) will match

1/5 * (1/14 + 2/14 + 2/14 + 2/14 + 1/14)

1/5 * (8/14)

1/5 * 4/7

4/35

Reply:a) both are the same number?

well the first time you can pick anything, the second one needs to match the first number, so if there are 3 of each number; then the answer is 2/14 = 1/7

b) both are the same color?

same logic to this one, first time you can pick anything the second one needs to match the first color. There are 5 of each color, so the answer is 4/14 = 2/7

c) they are consecutive numbers but of different colors?

I'm thinking you can pick 5, 4, 3 or 2 first because if you pick 1, there is no number to pick after it. So the first fraction is 12/15 = 4/5. We want a different color, so we only have 2 options for the second pick; 2/14 = 1/7

Multiply: 4/5 x 1/7 = 4/35

d) they are consecutive numbers of the same color?

4/5 is still the first fraction. Same color means 1/14 for the second fraction. Multiply 4/5 x 1/14 = 4/70 = 2/35

I hope my thinking is right :-)

Reply:a - 5/15

b- 5/15

c- 3/15

d-1/15

w1 w2 w3 w4 w5

r1 r2 r3 r4 r5

g1 g2 g3 g4 g5

w1r1g1 w2r2g2 w3r3g3 w4r4g4 w5r5g5

w1r2g3 r1g2w3 g1w2r3 w2r3g4 r2g3w4 g2w3r4

n so on

Reply:A) the answer is arrived at by figuring how the numbered tags change with each draw. At first there are 3 of each number, so the odds of getting any one number is 5/15, or 1/3. Once the that number is drawn, there are only 2 of that number left, so that would mean there are 2/14 odds of drawing the same number, which is 1/7. The total odds would be 1/3*1/7 or 1/21.

b) using the same arguement as above for colors, the odds would be the same.

c). the odds here are a bit harder to compute, since there are two cases to consider. If one considers that the next "consecutive" number to the 5 is 1 then it is pretty straightforward. If not then there are a different set of calculations to do.

Case 1: 1 is consecutive to 5: drawing any number is 1/3. therefore there are only 4 possible tags to complete the sequence, so it would be 4/14 to pick from or 2/7. the answer would be 1/3*2/7.

Case 2: 1 is not consecutive to 5. If you draw a 1 or 5 then the chances are there are only 2 tags that work, thus 2/14 or 1/7 chances. answer is 1/3* 1/7

d) 1/3 * 2/14

Reply:a). after drawing the first tag, there are 14 tags left, 2 of which are the right number. prob = 2/14 = 1/7

b) after drawing the first tag, there are 14 tags left, 4 of which are the right color. prob = 4/14 = 2/7

c) if the first tag is numbered 1 or 5, only 2 of the remaining 14 tags work

if the first tag is 2,3, or 4, 4 of the remaining tags work (2 possible numbers, 2 colors).

2/5 * 1/7 + 3/5 *2/7 = 8/35

d) if the first tag is numbered 1 or 5, only 1 of the remaining tags works.

if the first tag is numbered 2, 3, or 4, then 2 of the remaining tags work

2/5 * 1/14 + 3/5 * 2/14 = 4/35

a) both are the same number?

b) both are the same color?

c) they are consecutive numbers but of different colors?

d) they are consecutive numbers of the same color?

My initial guess for completing a %26amp; b is to take 5/15 x 4/14 + 5/15 x 4/14 + 5/15 x 4/14 = 0.2856, but I don't think this is completely correct, and I don't know what to do to differentiate between being the same color or the same number.

If you could please explain in more detail, I'd really appreciate it!

Probability?

You can simplify the first cases:

a) Here you can just imagine that you pick a certain number (let's say '1'). What's the chance that the second tag matches? There are 2 other tiles with '1' on them (out of 14), so the probability is 2/14 or 1/7. Notice how the number of the tag doesn't matter.

Same thing for b)

Imagine you pulled a green tag. The chance that the second tag is also green (4 remaining) is 4/14 or 2/7. Again notice how the color of the first tag really doesn't matter.

c) Break down the 5 cases:

Draw a '1' --%26gt; second tile must be '2' of another color (2/14 = 1/7)

Draw a '2' --%26gt; second tile must be '1' or '3' of another color (4/14 = 2/7)

Draw a '3' --%26gt; second tile must be '2' or '4' of another color (again 2/7)

Draw a '4' --%26gt; second tile must be '3' or '5' of another color (again 2/7)

Draw a '5' --%26gt; second tile must be '4' of another color (1/7)

So the odds are (1/5)*(1/7) + (1/5)*(2/7) + (1/5)*(2/7) + (1/5)*(2/7) + (1/5)*(1/7). This is simplified to (1/5)(1/7 + 2/7 + 2/7 + 2/7 + 1/7)

= 1/5 * 8/7 = 8/35

d) is similar to c) but with the same color.

If 1 or 5, then only 1 other tile (out of 14) will match.

If 2 though 4, then 2 other tiles (out of 14) will match

1/5 * (1/14 + 2/14 + 2/14 + 2/14 + 1/14)

1/5 * (8/14)

1/5 * 4/7

4/35

Reply:a) both are the same number?

well the first time you can pick anything, the second one needs to match the first number, so if there are 3 of each number; then the answer is 2/14 = 1/7

b) both are the same color?

same logic to this one, first time you can pick anything the second one needs to match the first color. There are 5 of each color, so the answer is 4/14 = 2/7

c) they are consecutive numbers but of different colors?

I'm thinking you can pick 5, 4, 3 or 2 first because if you pick 1, there is no number to pick after it. So the first fraction is 12/15 = 4/5. We want a different color, so we only have 2 options for the second pick; 2/14 = 1/7

Multiply: 4/5 x 1/7 = 4/35

d) they are consecutive numbers of the same color?

4/5 is still the first fraction. Same color means 1/14 for the second fraction. Multiply 4/5 x 1/14 = 4/70 = 2/35

I hope my thinking is right :-)

Reply:a - 5/15

b- 5/15

c- 3/15

d-1/15

w1 w2 w3 w4 w5

r1 r2 r3 r4 r5

g1 g2 g3 g4 g5

w1r1g1 w2r2g2 w3r3g3 w4r4g4 w5r5g5

w1r2g3 r1g2w3 g1w2r3 w2r3g4 r2g3w4 g2w3r4

n so on

Reply:A) the answer is arrived at by figuring how the numbered tags change with each draw. At first there are 3 of each number, so the odds of getting any one number is 5/15, or 1/3. Once the that number is drawn, there are only 2 of that number left, so that would mean there are 2/14 odds of drawing the same number, which is 1/7. The total odds would be 1/3*1/7 or 1/21.

b) using the same arguement as above for colors, the odds would be the same.

c). the odds here are a bit harder to compute, since there are two cases to consider. If one considers that the next "consecutive" number to the 5 is 1 then it is pretty straightforward. If not then there are a different set of calculations to do.

Case 1: 1 is consecutive to 5: drawing any number is 1/3. therefore there are only 4 possible tags to complete the sequence, so it would be 4/14 to pick from or 2/7. the answer would be 1/3*2/7.

Case 2: 1 is not consecutive to 5. If you draw a 1 or 5 then the chances are there are only 2 tags that work, thus 2/14 or 1/7 chances. answer is 1/3* 1/7

d) 1/3 * 2/14

Reply:a). after drawing the first tag, there are 14 tags left, 2 of which are the right number. prob = 2/14 = 1/7

b) after drawing the first tag, there are 14 tags left, 4 of which are the right color. prob = 4/14 = 2/7

c) if the first tag is numbered 1 or 5, only 2 of the remaining 14 tags work

if the first tag is 2,3, or 4, 4 of the remaining tags work (2 possible numbers, 2 colors).

2/5 * 1/7 + 3/5 *2/7 = 8/35

d) if the first tag is numbered 1 or 5, only 1 of the remaining tags works.

if the first tag is numbered 2, 3, or 4, then 2 of the remaining tags work

2/5 * 1/14 + 3/5 * 2/14 = 4/35

### Alcohol question anyone ???

My boyfriend is taking me to a family party. I have only drank 4 times before this and one of those times I threw up, but thats b/c I had around 5 shots of random alcohol, and until about 2 in a half hours later I threw up after drinking. Now I'm 19, 5'3'', about 115 lbs. He says theres only going to be Bacardi Superior which is .40 proof.

I don't want to throw up again and have him take care of me all night, but I still want to get a buzz and feel something and have a good time.

I was wondering how many shots would be a comfertable stage for me, so I dont get the feeling of throwing up, and I'm not drinking on an empty stomach.

And I'm most likely going to be mixing it with pepsi and we're using the standard party cups that you use for beer pong. So how much would I mix of Bacardi and pepsi to have a good taste and get me a buzz.

So if you could give me info. on the number of shots strait up, and how much to mix pepsi and bacardi in the party cups that would be great. TY

Alcohol question anyone ???

The fact that you even have to ask implies that you are drinking for the wrong reasons. Drink socially and a nice buzz will accompany you. Don't drink with the intent to get drunk or buzzed. Also your big story makes you seem a little needy to brag about drinking. Drinking to impress people certainly is not cool and is also the wrong reason to drink.

Reply:well you should get a minimum drink because your body cannot handle the liquor.

also, i think mixing with drinks is a good idea.

Reply:Eat something greasy like fries or something like that.Dont drink more than 2 drinks %26amp; it will start giving you a little buzz Stop at this point or you will throw up.

Reply:OK you going to a family thing so do you really want to risk making a *** of your self in front of his family if you drink to much think about that.

but for you question make sure your drinks are not Strong drink slow and don't take no shots

Reply:In your state is it legal for 19 yr olds to drink? If not then you should drink STRAIGHT Pepsi! If you can drink legally at 19, then one shot of rum in your Pepsi is all you need for all night.

Reply:2 -3 shots should be fine...but space them out over 30-40 minutes.

So you only need to do a 1/4 Bacardi to 3/4 Pepsi...(since you already have a good buzz from the shots).

Eat 1-2 hours before drinking. Bread, and meats are key (for absorbtion).

Reply:First of all, you're 19 so you shouldn't be drinking to begin with... But most of us do it and so did I so whatever... Your choice...

Don't feel any pressure from your boyfriend or ANYONE else to drink, or drink more... You need to take it slow and listen to your body....

Based on your height, weight, and tolerance... I'd say no more than 2-3 shots, or 2 mixed drinks... And please don't slam down your mixed drinks, sip on them...

When you drink fast your body doesn't realize how intoxicated you are getting until it's too late usually... Which is when you would throw up!

Alcohol kicks in pretty quickly, but not immediately... So take your time... Also, have a glass of water after each drink to prevent dehydration and hangovers.

Good luck and be safe!

Reply:probably one, or two at the most. I wouldnt drink beyond that. And drink beer the rest of the night after that.

Reply:that really depends on if you can handle your alcohol... what i do after im already tore up, i normally will sit down and eat something like a piece of bread, normally i eat about a half of a cup of multi grain cherrios, it works for me and my friends.... Try taking some cherrios in your purse, and when you feel like youve had enough eat some.... I havent had a hangover nor have i thrown up doing this method, i highly recommend it....

Reply:This is a question only you can answer. It all depends on how high your tolorant is.

Just remember, it take about 1 hour for 1 shot/drink of liquor to be filitered through your liver. As the night goes on and you keep drinking, it takes longer and longer for your liver to filter the liquor and this is way you become drunk.

If you can pace your self throught out the night you could have quite a few shots. Just when you start to feel buzzed, take a break and drink some water. This way you can still get buzzed but not get trashed and look like a fool.

Also make you eat a good meal befor hand. (Don't eat a salad or a few shrimp. Eat a full meal) This is going to help you absor some of the liquor. Also when you start to fell buzzes and not good, eat some bread/crackers to help.

The amount of liquor you pour in the glass, depends on how high your tolorant is and how fast you want to get drunk. The less liquor in the cup the more you can drink, then more liquor, the less you can drink. If the drink is not strong enough you can always add more liquor. But if it's to much, you can not take it out.

Reply:don't drink alcohol is bad for you anyways

flash cards

I don't want to throw up again and have him take care of me all night, but I still want to get a buzz and feel something and have a good time.

I was wondering how many shots would be a comfertable stage for me, so I dont get the feeling of throwing up, and I'm not drinking on an empty stomach.

And I'm most likely going to be mixing it with pepsi and we're using the standard party cups that you use for beer pong. So how much would I mix of Bacardi and pepsi to have a good taste and get me a buzz.

So if you could give me info. on the number of shots strait up, and how much to mix pepsi and bacardi in the party cups that would be great. TY

Alcohol question anyone ???

The fact that you even have to ask implies that you are drinking for the wrong reasons. Drink socially and a nice buzz will accompany you. Don't drink with the intent to get drunk or buzzed. Also your big story makes you seem a little needy to brag about drinking. Drinking to impress people certainly is not cool and is also the wrong reason to drink.

Reply:well you should get a minimum drink because your body cannot handle the liquor.

also, i think mixing with drinks is a good idea.

Reply:Eat something greasy like fries or something like that.Dont drink more than 2 drinks %26amp; it will start giving you a little buzz Stop at this point or you will throw up.

Reply:OK you going to a family thing so do you really want to risk making a *** of your self in front of his family if you drink to much think about that.

but for you question make sure your drinks are not Strong drink slow and don't take no shots

Reply:In your state is it legal for 19 yr olds to drink? If not then you should drink STRAIGHT Pepsi! If you can drink legally at 19, then one shot of rum in your Pepsi is all you need for all night.

Reply:2 -3 shots should be fine...but space them out over 30-40 minutes.

So you only need to do a 1/4 Bacardi to 3/4 Pepsi...(since you already have a good buzz from the shots).

Eat 1-2 hours before drinking. Bread, and meats are key (for absorbtion).

Reply:First of all, you're 19 so you shouldn't be drinking to begin with... But most of us do it and so did I so whatever... Your choice...

Don't feel any pressure from your boyfriend or ANYONE else to drink, or drink more... You need to take it slow and listen to your body....

Based on your height, weight, and tolerance... I'd say no more than 2-3 shots, or 2 mixed drinks... And please don't slam down your mixed drinks, sip on them...

When you drink fast your body doesn't realize how intoxicated you are getting until it's too late usually... Which is when you would throw up!

Alcohol kicks in pretty quickly, but not immediately... So take your time... Also, have a glass of water after each drink to prevent dehydration and hangovers.

Good luck and be safe!

Reply:probably one, or two at the most. I wouldnt drink beyond that. And drink beer the rest of the night after that.

Reply:that really depends on if you can handle your alcohol... what i do after im already tore up, i normally will sit down and eat something like a piece of bread, normally i eat about a half of a cup of multi grain cherrios, it works for me and my friends.... Try taking some cherrios in your purse, and when you feel like youve had enough eat some.... I havent had a hangover nor have i thrown up doing this method, i highly recommend it....

Reply:This is a question only you can answer. It all depends on how high your tolorant is.

Just remember, it take about 1 hour for 1 shot/drink of liquor to be filitered through your liver. As the night goes on and you keep drinking, it takes longer and longer for your liver to filter the liquor and this is way you become drunk.

If you can pace your self throught out the night you could have quite a few shots. Just when you start to feel buzzed, take a break and drink some water. This way you can still get buzzed but not get trashed and look like a fool.

Also make you eat a good meal befor hand. (Don't eat a salad or a few shrimp. Eat a full meal) This is going to help you absor some of the liquor. Also when you start to fell buzzes and not good, eat some bread/crackers to help.

The amount of liquor you pour in the glass, depends on how high your tolorant is and how fast you want to get drunk. The less liquor in the cup the more you can drink, then more liquor, the less you can drink. If the drink is not strong enough you can always add more liquor. But if it's to much, you can not take it out.

Reply:don't drink alcohol is bad for you anyways

flash cards

### Challenging official Maths Questions .... ? Show Working?

A1 Find the number of integers n with first digit 9 where

0 %26lt; n %26lt; 100 000

A2 Find the sum of the digits of 2 to the power of 2 * 3 to the power of 3 * 2 to the power of 4 * 5 to the power of 5 when the product is multiplied out

A3 Put in increasing order:

11 to the square root of 3

7 to the square root of 4

5 to the square root of 5

3 to the square root of 6

2 to the square root of 7

A4 A games machine is programmed to set 4 switches a, b, c, d in that order to 0 or 1 according to the following system: "a is random; if a = 1 then b = 1; c = b; if a = 1 then d = c"

Which statement is certainly true?

i) a, b, c, d can't all be 1

ii) at least 3 of a, b, c, d are equal

iii) b = d

iv) at least 2 of a, b, c, d are 1

v) none of these options (i to iv) are true

Challenging official Maths Questions .... ? Show Working?

A1) that is the sum of 10^i, where i=0 to i=4

that is

10^0+10^1+10^2+10^3+10^4=sum

the exponents are for each digit place

1=10^0 is the ones place, there is 1 n in the one digit numbers

10=10^1 is the tens place, there are ten numbers that start with 9, etc

A2)9 = use calculator!

A3) reverse the order to get

(4*7)^.5

(9*6)^.5

(25*5)^.5

(49*4)^.5

(121*3)^.5

A4) iii

a=1; d=c=b=1

therefore d=b

Reply:A1) that is the sum of 10^i, where i=0 to i=4

that is

10^0+10^1+10^2+10^3+10^4=sum

the exponents are for each digit place

1=10^0 is the ones place, there is 1 n in the one digit numbers

10=10^1 is the tens place, there are ten numbers that start with 9, etc

A2)that is 2^7200= a 52 digit number when you add them together you will get an even number

A3) reverse the order to get

(4*7)^.5

(9*6)^.5

(25*5)^.5

(49*4)^.5

(121*3)^.5

A4) iii

a=1; d=c=b=1

therefore d=b

Reply:use Visual Basic. It will help you. i already got the answer, but im not gonna tell you what it is.

0 %26lt; n %26lt; 100 000

A2 Find the sum of the digits of 2 to the power of 2 * 3 to the power of 3 * 2 to the power of 4 * 5 to the power of 5 when the product is multiplied out

A3 Put in increasing order:

11 to the square root of 3

7 to the square root of 4

5 to the square root of 5

3 to the square root of 6

2 to the square root of 7

A4 A games machine is programmed to set 4 switches a, b, c, d in that order to 0 or 1 according to the following system: "a is random; if a = 1 then b = 1; c = b; if a = 1 then d = c"

Which statement is certainly true?

i) a, b, c, d can't all be 1

ii) at least 3 of a, b, c, d are equal

iii) b = d

iv) at least 2 of a, b, c, d are 1

v) none of these options (i to iv) are true

Challenging official Maths Questions .... ? Show Working?

A1) that is the sum of 10^i, where i=0 to i=4

that is

10^0+10^1+10^2+10^3+10^4=sum

the exponents are for each digit place

1=10^0 is the ones place, there is 1 n in the one digit numbers

10=10^1 is the tens place, there are ten numbers that start with 9, etc

A2)9 = use calculator!

A3) reverse the order to get

(4*7)^.5

(9*6)^.5

(25*5)^.5

(49*4)^.5

(121*3)^.5

A4) iii

a=1; d=c=b=1

therefore d=b

Reply:A1) that is the sum of 10^i, where i=0 to i=4

that is

10^0+10^1+10^2+10^3+10^4=sum

the exponents are for each digit place

1=10^0 is the ones place, there is 1 n in the one digit numbers

10=10^1 is the tens place, there are ten numbers that start with 9, etc

A2)that is 2^7200= a 52 digit number when you add them together you will get an even number

A3) reverse the order to get

(4*7)^.5

(9*6)^.5

(25*5)^.5

(49*4)^.5

(121*3)^.5

A4) iii

a=1; d=c=b=1

therefore d=b

Reply:use Visual Basic. It will help you. i already got the answer, but im not gonna tell you what it is.

### Probability help?

a carton contains 4 black bricks, 5 white bricks, and 3 brown bricks. If bricks are drawn at random without replacement, what is the maximum number of bricks that could be drawn without picking a black brick?

a) 4 b) 5 c) 6 d) 7 e) 8

pls show work or give me a formula

Probability help?

e) 8

It is theoretically possible to draw a combination of 5 white bricks and 3 brown bricks (5+3=8), leaving the 4 black bricks. Not likely, but it could happen.

Reply:8

Reply:In all probability you will never get a date.

flower girl

a) 4 b) 5 c) 6 d) 7 e) 8

pls show work or give me a formula

Probability help?

e) 8

It is theoretically possible to draw a combination of 5 white bricks and 3 brown bricks (5+3=8), leaving the 4 black bricks. Not likely, but it could happen.

Reply:8

Reply:In all probability you will never get a date.

flower girl

### Quick EASY POINTS!?

Here's a random math question:

James has a coin collection that is 1/4 pennies and 1/5 quarters. If the number of coins in the collection is C, write an expression that describes the number of pennies. Wirte a second expression to describe the number of quarters.

Quick EASY POINTS!?

pennies=1/4C

quarters=1/5C

Reply:for Quarters: 1/5= C - 1/4

for Pennies: 1/4= C - 1/5

Reply:C - 1/5 = 1/4

C - 1/4 = 1/5

Reply:-C - 1/5 = 1/4

--C - 1/4 = 1/5

James has a coin collection that is 1/4 pennies and 1/5 quarters. If the number of coins in the collection is C, write an expression that describes the number of pennies. Wirte a second expression to describe the number of quarters.

Quick EASY POINTS!?

pennies=1/4C

quarters=1/5C

Reply:for Quarters: 1/5= C - 1/4

for Pennies: 1/4= C - 1/5

Reply:C - 1/5 = 1/4

C - 1/4 = 1/5

Reply:-C - 1/5 = 1/4

--C - 1/4 = 1/5

### Math Stats Problem?

When circuit boards used in the manufacture of compact disc players are tested, the long-run percentage of defectives is 5%. Let X = the number of defective boards in a random sample of size n = 25, so X ~ Bin(25, .05).

a. Determine P(X %26lt;= 2)

b. Determine P(X %26gt;= 5)

c. Determine P(1 %26lt;= X %26lt;= 4)

d. What is the probability that none of the 25 boards is defective?

Math Stats Problem?

P(X = 0) = (25C0) * (0.95)^25 * (0.05)^0 = 0.2774

P(X = 1) = (25C1) * (0.95)^24 * (0.05)^1 = 0.3650

P(X = 2) = (25C2) * (0.95)^23 * (0.05)^2 = 0.2305

P(X = 3) = (25C3) * (0.95)^22 * (0.05)^3 = 0.0930

P(X = 4) = (25C4) * (0.95)^21 * (0.05)^4 = 0.0269

P(X = 5) = (25C5) * (0.95)^20 * (0.05)^5 = 0.0060

a) P(X %26lt;= 2) =

P(X = 2) + P(X = 1) + P(X = 0) =

0.2774 + 0.3650 + 0.2305 =

0.8729 =

87.29%

b) P(X %26gt;= 5) =

1 - P(X = 0) - P(X = 1) - P(X = 2) - P(X = 3) - P(X = 4) - P(X = 5) =

1 - .2774 - .3650 - .2305 - .0930 - .0269 - .0060 =

0.0021=

0.21%

c) P(1 %26lt;= X %26lt;= 4) =

P(X = 1) + P(X = 2) + P(X = 3) + P(X = 4) =

.3650 + .2305 + .0930 + .0269 =

0.7145 =

71.45%

d) P(X = 0) =

.2774 =

27.74%

a. Determine P(X %26lt;= 2)

b. Determine P(X %26gt;= 5)

c. Determine P(1 %26lt;= X %26lt;= 4)

d. What is the probability that none of the 25 boards is defective?

Math Stats Problem?

P(X = 0) = (25C0) * (0.95)^25 * (0.05)^0 = 0.2774

P(X = 1) = (25C1) * (0.95)^24 * (0.05)^1 = 0.3650

P(X = 2) = (25C2) * (0.95)^23 * (0.05)^2 = 0.2305

P(X = 3) = (25C3) * (0.95)^22 * (0.05)^3 = 0.0930

P(X = 4) = (25C4) * (0.95)^21 * (0.05)^4 = 0.0269

P(X = 5) = (25C5) * (0.95)^20 * (0.05)^5 = 0.0060

a) P(X %26lt;= 2) =

P(X = 2) + P(X = 1) + P(X = 0) =

0.2774 + 0.3650 + 0.2305 =

0.8729 =

87.29%

b) P(X %26gt;= 5) =

1 - P(X = 0) - P(X = 1) - P(X = 2) - P(X = 3) - P(X = 4) - P(X = 5) =

1 - .2774 - .3650 - .2305 - .0930 - .0269 - .0060 =

0.0021=

0.21%

c) P(1 %26lt;= X %26lt;= 4) =

P(X = 1) + P(X = 2) + P(X = 3) + P(X = 4) =

.3650 + .2305 + .0930 + .0269 =

0.7145 =

71.45%

d) P(X = 0) =

.2774 =

27.74%

### Homework Hellllllllllpppp! I don't understand.. Probability?

I need theese answers by 9pm tonight.

Q- You roll a cube which has the numbers 14,17,20,23,24, and 25 on it. You then spin a spinner which has 4 sections. The letters on the spinner are B,J,K,D, and C. P(not C and even )

Q-You roll a number cube numbered from 0-99.

P(a prime number)

Express the probability as a fraction.

Q- You roll a number cube numbered from 1-6.

P(an odd number)

Express the probability as a percent. Round to the neasrest percent.

Q- A jar contains 7 pink, 26 brown, and 13 yellow marbles. A marble is drawn at random.

P(yellow or pink)

Epress the probability as a decimal. Round to the nearest hundreth.

Homework Hellllllllllpppp! I don't understand.. Probability?

1. 1/30

2.1/25

3.1/6, 17%

4.43.47%

Reply:1. I'll assume you meant the spinner has 5 sections since you gave 5 letters it could be. On the cube you have 3 even and 3 odd, so the chance of getting an even number is 3/6 and the chances of not rolling a C is 4/5. So you multiply the two (3/6)*(4/5)=0.40 or 40%

2. From 0-99 the prime numbers are 2 3 5 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97. If you count them up, there are 25 of them. There are 100 faces on the cube, so you have a 25/100 chance of rolling a prime number.

3. There are 3 even and 3 odd numbers on the cube, so you have a 3/6 chance of rolling an odd number. 3/6=0.50 or 50%

4. There are 46 marbles in all. There are 21 pink and yellow marbles. 21/46=0.45652 or rounded to the nearest hundredth is 0.46

Q- You roll a cube which has the numbers 14,17,20,23,24, and 25 on it. You then spin a spinner which has 4 sections. The letters on the spinner are B,J,K,D, and C. P(not C and even )

Q-You roll a number cube numbered from 0-99.

P(a prime number)

Express the probability as a fraction.

Q- You roll a number cube numbered from 1-6.

P(an odd number)

Express the probability as a percent. Round to the neasrest percent.

Q- A jar contains 7 pink, 26 brown, and 13 yellow marbles. A marble is drawn at random.

P(yellow or pink)

Epress the probability as a decimal. Round to the nearest hundreth.

Homework Hellllllllllpppp! I don't understand.. Probability?

1. 1/30

2.1/25

3.1/6, 17%

4.43.47%

Reply:1. I'll assume you meant the spinner has 5 sections since you gave 5 letters it could be. On the cube you have 3 even and 3 odd, so the chance of getting an even number is 3/6 and the chances of not rolling a C is 4/5. So you multiply the two (3/6)*(4/5)=0.40 or 40%

2. From 0-99 the prime numbers are 2 3 5 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97. If you count them up, there are 25 of them. There are 100 faces on the cube, so you have a 25/100 chance of rolling a prime number.

3. There are 3 even and 3 odd numbers on the cube, so you have a 3/6 chance of rolling an odd number. 3/6=0.50 or 50%

4. There are 46 marbles in all. There are 21 pink and yellow marbles. 21/46=0.45652 or rounded to the nearest hundredth is 0.46

### Boys help plz !!!?

there is a boy (he doesnt speak enlgish very well nd he is she). that guy is in the same dance troupe as i am. nd yesterdya when we satyed alone he took his mobile phone randomly ( no1 was callin him) ... nd saw i would c his phone. did he wanna give me a hint that he wants my number or is it just a random gesture?

Boys help plz !!!?

Would be a hint.Look I've got a phone.

Reply:you have no idea how stuck up you sound

Reply:go for it and give him your number.

Reply:I guess he wanted to tell you that his phone was in a vibrating mode.

curse of the golden flower

Boys help plz !!!?

Would be a hint.Look I've got a phone.

Reply:you have no idea how stuck up you sound

Reply:go for it and give him your number.

Reply:I guess he wanted to tell you that his phone was in a vibrating mode.

curse of the golden flower

### Statistics help?

Past car sales experiences has shown that 20% of all cars sold are black. if 25 recent sales of car are random

selected find the probabilities

a) Wat is the expected number of black cars in our sample?

b) wat is the variances of number of black cars in our sample?

c_ exactly 6 of the cars are black

d) between 1 and 4 cars are inclusive are black

e) no more than 3 cars are black

f) more than 20 of the cars are not black?

i dont get this math question. can someone please help me and explain it

Statistics help?

Let X be the number of black cars. X has the binomial distribution with n = 25 trials and success probability p = 0.20

In general, if X has the binomial distribution with n trials and a success probability of p then

P[X = x] = n!/(x!(n-x)!) * p^x * (1-p)^(n-x)

for values of x = 0, 1, 2, ..., n

P[X = x] = 0 for any other value of x.

this is found by looking at the number of combination of x objects chosen from n objects and then a total of x success and n - x failures.

the mean of the binomial distribution is n * p

the variance of the binomial distribution is n * p * (1 - p)

a) the mean is 25 * 0.20 = 5

b) variance is 25 * .2 * .8 = 4

c) P(X = 6) = 0.1633459

d) P(1 ≤ X ≤ 4) = P(X = 1) + P(X = 2) + P(X = 3) + P(X = 4)

= 0.02361183 + 0.07083550 + 0.13576804 + 0.18668105

= 0.4168964

e) more than 20 are not black is the same as less than five being black.

P(X %26lt; 5)

= P(X = 4) + P(X = 3) + P(X = 2) + P(X = 1) + P(X = 0)

= 0.186681050 + 0.135768036 + 0.070835497 + 0.023611832 + 0.003777893

= 0.4206743

Reply:a) E(X) = 25*0.2 = 5

b) Var(X) = 25*0.2*0.8 = 4

c) P(X=6) = 25choose6 (0.8)^19 (0.2)^6 = 0.1633

d) P(1 %26lt;= X %26lt;= 4) = the sum for x = (1,2,3,4) ... = 0.4169

e) P(X%26lt;= 3) = sum for x = (0,1,2,3) = 0.2340

f) P(X %26lt; 5) = 0.4207

Reply:The number of cars that are black follows a binomial probability distribution (see link below) with parameters p=0.20 and n=25 and all of the answers follow from its properties.

a) expected number of black cars = np = 25(0.20) = 5

b) variance = np(1-p) = 25(0.20)(0.80) = 4

c) P(6 black) = 25!/(6!(25-6)!) 0.20^6 0.80^(25-6) = 0.163346

Note: you can get all these probabilities easily from various sources. See 2nd link below, for example

d) P(between 1 and 4 black) = P(1 black ) + ... + P(4 black)

e) etc.

f) etc.

selected find the probabilities

a) Wat is the expected number of black cars in our sample?

b) wat is the variances of number of black cars in our sample?

c_ exactly 6 of the cars are black

d) between 1 and 4 cars are inclusive are black

e) no more than 3 cars are black

f) more than 20 of the cars are not black?

i dont get this math question. can someone please help me and explain it

Statistics help?

Let X be the number of black cars. X has the binomial distribution with n = 25 trials and success probability p = 0.20

In general, if X has the binomial distribution with n trials and a success probability of p then

P[X = x] = n!/(x!(n-x)!) * p^x * (1-p)^(n-x)

for values of x = 0, 1, 2, ..., n

P[X = x] = 0 for any other value of x.

this is found by looking at the number of combination of x objects chosen from n objects and then a total of x success and n - x failures.

the mean of the binomial distribution is n * p

the variance of the binomial distribution is n * p * (1 - p)

a) the mean is 25 * 0.20 = 5

b) variance is 25 * .2 * .8 = 4

c) P(X = 6) = 0.1633459

d) P(1 ≤ X ≤ 4) = P(X = 1) + P(X = 2) + P(X = 3) + P(X = 4)

= 0.02361183 + 0.07083550 + 0.13576804 + 0.18668105

= 0.4168964

e) more than 20 are not black is the same as less than five being black.

P(X %26lt; 5)

= P(X = 4) + P(X = 3) + P(X = 2) + P(X = 1) + P(X = 0)

= 0.186681050 + 0.135768036 + 0.070835497 + 0.023611832 + 0.003777893

= 0.4206743

Reply:a) E(X) = 25*0.2 = 5

b) Var(X) = 25*0.2*0.8 = 4

c) P(X=6) = 25choose6 (0.8)^19 (0.2)^6 = 0.1633

d) P(1 %26lt;= X %26lt;= 4) = the sum for x = (1,2,3,4) ... = 0.4169

e) P(X%26lt;= 3) = sum for x = (0,1,2,3) = 0.2340

f) P(X %26lt; 5) = 0.4207

Reply:The number of cars that are black follows a binomial probability distribution (see link below) with parameters p=0.20 and n=25 and all of the answers follow from its properties.

a) expected number of black cars = np = 25(0.20) = 5

b) variance = np(1-p) = 25(0.20)(0.80) = 4

c) P(6 black) = 25!/(6!(25-6)!) 0.20^6 0.80^(25-6) = 0.163346

Note: you can get all these probabilities easily from various sources. See 2nd link below, for example

d) P(between 1 and 4 black) = P(1 black ) + ... + P(4 black)

e) etc.

f) etc.

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